Sculpting my Character

Sculpting the character was very a enjoyable experience. I learned a LOT about Blender and Maya in this time and how poly-counts, topology and innovation using shapes are essential to the efficiency and execution of the 3D pipeline. Following exercises we had done in class, I began by blocking my character. This is my first […]


Pre-Vis Post-storyboard, we were ready to create our pre-vis. At this stage, I was still finishing the block-out of The Sidekick (see here for character workflow details), however this worked well for pre-vis purposes. This task was super useful to continue development with basic key-framing. See our FIRST PASS pre-vis here. See our SECOND PASS […]