Assignment 1: Reflection

Throughout half ofΒ  semester 2 in 3D Literacy, I want to reflect on my work and exercises within these 6 weeks of 3D modelling along with the assignment 1 and Maya.

At the beginning of this semester, when all us were starting with 3D modelling and introduced to the Maya software, I felt very nervous and unsure as it was my first time creating with 3D modelling and animation as I always preferred the 2D. While 2D is hand-drawn in a sketchbook or on Krita/Photoshop software, 3D still required concept and references from the internet. Throughout these weeks on working on assignment 1 and doing exercises it was starting to feel natural for me as I went along with the UV maps, textures and creating models which I thought looked complicated. Watching the lecturers tutorials gave me the help I needed to go though each exercise and help with my assignment 1 project.

Although there were drawbacks to 3D modelling as well as finishing the final project design, that I have learnt for myself during this course. For starters, it was very time consuming when it came to the modelling stages, mistakes were made with the edges or faces as it became frustrating to fix and get right and finally it also took up a lot of storage space within my laptop desk.

Assignment 1: Windmill model

For my Assignment 1, we were introduced to 3D modelling at the start of semester 2 in 3D Literacy. We were instructed to create one 3D model, using UV wrap, texture and render the model which would be either a windmill, magic staff, treasure chest, sword and shield, old well, sci fi helmet or a cuckoo clock from our choosing. For me I created at least 5 models for this assignment as it was tricky to pick one of them, however I narrowed it down to the windmill model adding the treasure chest I have done. Here are shots through the process and references I used:

I also added in a treasure chest model with references that I added to my main project

It was an interesting experience with 3D modelling using Maya for the creation of the model and using substance painter for the colour and textures. I used textures such as rust, iron raw damage, grass texture and ship wood for my models creation.

Full version found on sketchfab

Windmill model assignment 1 – 3D model by LaurenMaxwell3 (@LaurenMaxwell3) [570f45f] (sketchfab.com)

 

Week 6 Narrative and Digital Literacy

This week I had my one to one tutorial talks with lecturers Henry and Alec. On Wednesday Henry gave me pointers on my 3D windmill model when it comes to 4 sides to a polygon and creating other objects like a fence or a treasure chest to fill in the space around the windmill.

On Thursday Alec was seeing how our bee group project was going and if there was any worries this week or on the project. The discussion went well and I just said I would be focusing on assignment 1.

Here are the five models I had done this week and had picked one of them for my final product.

Week 5 Maps and intro to Sketchfab

In 3D Literacy week 5 we had been introduced to maps and sketchfab. Here they showed us about exporting textures while demonstrating on substance painter with the floor and can model. After that they had introduced us to sketchfab and we were able to create our accounts to post our 3D models with textures online.

I also tried modelling the can and floor during class to get the gest on sketchfab and completed the two exercises down below with the sword and the hard surface model.

Week 5 Animation and 3D Previs

In the first session of animated narrative this week we were introduced to pipelines, the stages of phasing production, Pre-vis and Pre-vis SB animatic. It is like how I imagined with 2D production with the process with concept art, storyboarding and rough animation process before the product is done. For 3D it has pre-visualisation as it more about placement in the scene and camera.

For our exercise we had made an animated character to jump with an inputted sound into our animation video.

Week 4 Substance Painter

This week we were introduced to adobe substance painter and how it was used for textures and importing Maya models and exporting the textures to Maya in render. Our lecturer Mike talked about the layers applied to the model and presented us videos to follow to complete the substance hammer for our homework for this week.

It was a bit difficult as I was new to substance painter but watching Mike’s videos helped me out in the end.

The left is from substance painter and the right is from Maya on render mode.

Here is my work on assignment 1 this week.

 

Week 4 3D Animation

This week on blackboard collaborate, Alec talks about 3D animation in Maya on the forwardΒ  kinematics and inverse kinematics, blocking animation and rigs. He taught us the importance on time and spacing on frames and to treat it like 2D with pose to pose.

He presented us graph editor to edit out the speed and fix errors on our sequence of animation and the dope sheet to select and move our frames when too close or needs more spacing. He had given us an exercises to do this week with the ball to the curious character jump.

 

 

Week 3 Digital Literacy Texturing and UV mapping

This week in class, we were taught on Texturing and UV mapping. We had learnt on how to import textures using Photoshop with UV mapping using the tutorial videos on blackboard. We had done it with three models which involved a six sided dice, coke can and a hammer while using UV mapping.

For homework I selected one of the images and made my model with UV mapping it was difficult at first but I was able to adapt to it.

 

Week 3 Animated Narrative Assignment 2 and Homework

For this week after finishing our assignment 1, we were presented to our second assignment on making a 20-30 second 3d animation in teams of 4 or 5. I am in group 2 with Dylan, Orna, Aveen and Odhran. Our project was nature themed so we came with a lot of ideas for this project.

We decided on the idea with the bees playing music while one other bee likes playing remixes of the music which the others don’t like.

 

For homework I had watched videos on ball animation using Maya and how the times and frames work using graph editor.

 

 

Week 2 Animation Analysis

In week 2 of 3D Narrative, we were introduced to the animation analysis like the basics plot and structure, story arcs, conflict and theme of the story.

We even went back to the original colour theory back in semester 1 and why they were important and more explanation on camera shots such as close ups and angles. Lighting, sound and editing was also important to create the mood of the movie whether it was serious or family friendly. Even sound had diegetic and non-diegetic meaning if the character was singing or speaking it is diegetic and if there was background music or a simple score heard it was non-diegetic.

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