Timing for Animation Week 10

Focusing on my project and gaining new feedback this part of the week, I needed more anticipation put into my intro to lead more into the context of the scene and have a another shot put into the sequence as a type of close up of the Character A’s mental breakdown. So taking my time I started with the intro first with Character A walking in angry and frustrated at Character B for context of the scene by building up anticipation before Character A lifted and threw the plate to the ground smashing it.Β 

After editing the audio and extending the intro by adding an interior design, I moved onto the second shot scene where Character A is centred on the angle over the shoulder shot from Character B once the plate smashes and Character A giggles and laughs and brings us to the first shot afterwards back. I mainly focused on the timing and spacing of frames matching with the wavelength of the audio and experimenting with the new shot in one file and keeping the old version together following a strict timeline.Β 

Here is version 1 and version 2 of the animation videos to see the difference.

 

It was interesting enough once I had spare time to work on more frames to make it more rough but felt it drew back my time with adding the intro and the new shot in but nevertheless and I favour both versions of the animations all together and awaiting feedback before the week of making our presentations before we’re off for the Christmas break.

Experimental Design Week 9 Character Design Workshop

For my progress in my character design after I filled out the expressions in the previous week, I went ahead to the character line ups to present each character alongside each other in height, chosen fashion and at least 4 angles of the character’s turn around to see the full view of the character as full 3D character. The back to fronts were easy and the one side as well as made sure to see the whole character and as well as the three quarter perspective for the last one for the 3 characters.Β  Before I started the character sheets and turn arounds I looked at a couple of references and videos to help me reintroduce the previous years of character design and how I can improve it.Β 

 

Once I watched the videos and analysed other character sheets I went ahead with no colour to see the line up of characters and seeing each perspective with the guide of the lines to shape them out. I found it way better than before as it understand it more than previous years and what I needed to do to improve myself and have a lot of understanding to achieve this task and raise my skills and techniques.Β 

During one of our days in the workshops we did a fun activity to create a character from a specific brand or company of our choosing, right colour scheme and the most references collected for our character creation. For this activity I chose the company Amazon and experimented with references as I had many ideas for a character based on Amazon and representing them with an easy to go bright colour scheme and many characters I’ve seen on TV Shows, Movies and Playable Games to aid me on designing the character.

Timing for Animation Week 9 Lip-Syncing and Sound

Moving onto the lip-Syncing and sound with our block outs, I got my most recent feedback from my lecturer on what area of my animation I should work more on before next week’s class. First taking my character B as they only stand and make so little movements taken from the animatic as I took that time to work on them before Lip Syncing. I knew I needed more anticipation to character B so I researched other ways on how a person or their body on reflex would react to something smashed and broken, filled with fear and being startled. I found a couple of clips on how the person would react to the other as they shield themselves with their hands up, covering themselves for protection and take a few steps back with routeing their upper torso to protect their vision and face.

 

 

Once I took care of character B’s movements through the block out and follow throughs with the arms and legs, I went back to Characters A’s mouth with the lip syncing with the audio I had collected. Using the resources from Blockboard I wrote out the script of the scene and drew out the mouth actions matching with the words of the script, for I had blueprint before drawing the lips movements. It was very helpful to aid the characters acting with only Character A speaking and having more frames/movements in comparison to Character B to make them more fluid.Β 

Week 10 Lip syncing and Character Sheets – Eileen's Animation BlogΒ 

Just then I added the vowels to character A and movements to B to have more action and acting in this scene thanks to my references I collected to play the scene out which I found enjoyable, especially with the Lip syncing from previous years as it was easy enough to follow through with the timing of frames and the body movements to match with the head and rotation as I think it looked way better than before.Β Β 

Experimental Design Week 8 Experimental Animation

I went ahead with facial expressions after the choosing of fabric and accessories of each character from the White snake. Taken inspiration from multiple movies and shows for facial expressions, I looked into both spider verse movies with random characters facial expressions taken from their artbooks with their respectful artists and how they would display their characters matching with their appearance and personality.Β 

concept art of gwen from β€œspider-man: into the spider-verse - the art book”  (2018)Peni Parker °°Character expression sheets for Spider-Man: Across the Spider-Verse by Ami  Thompson Miguel O'Hara, Vulture, Hobie Brown, Pavitr... –  @spiderverseconceptart on Tumblr

With both sisters I created more expressions with them and how they would be similar but total opposites because their appearances and personality. Especially with their hair and a snake face to toy with but found it enjoyable to explore my own characters as different versions of the original white snake movie. Afterwords I drew the two men, the doctor and the monk with less expressions but simple enough to read them especially their roles in the story and what type of people (archetype) they are.Β 

Experimental Design Week 7 Digital Twins

We showcased our progress for our presentations on what skills were doing, the story we picked and where we currently stand in our progress same with the other students. For my progress I’m still in the Character Design stage and hope to get facial expressions, characters sheets, silhouettes and colour scheme done this month. This week I focused on my characters hair styles and clothes to see what final design I would go with the gathered resources I had in my Miro board. I also looked at online at websites exploring through character design and concept art to give me more ideas on how to expand my character design skills using these particular websites from Blackboard and a few artbooks I own such as Encanto and Spider verse to look at examples on how artists displayed the clothes for their characters and which to choose from.Β 

https://characterdesignreferences.com/art-of-animation

https://livlily.blogspot.com/

Since I picked out hairstyles for the two sisters I went ahead to experiment with clothes from the tang dynasty to see which outfit which best suited with the characters appearance and personality. After I made my decision with the sisters and gaining opinions from other students, I moved onto the men afterwards with hair and clothes with less line up and their designs were limited. I did the same with the women and gained opinions on which designs they preferred and I knew I was ready to move onto the next step to facial expressions.Β 

Timing for Animation Week 8 Storyboards

After refreshing our minds with storyboards and showing our pitch videos and audios, we moved onto making a rough of our pitches this week in hopes of experimenting with references we collected. Once I showed both of my pitches to my lecturer Sarah, she though my second pitch which featured audio from steven universe and involved a characters mental breakdown as I wanted to work on an animation that conveyed emotion more than the physical actions in one shot. So once the choice was made I videoed myself for reference of movement between two characters this week to aid me in the animation sequence. First I worked on the prop of Character A throwing and smashing down in anger to the floor, using an arc to help with the direction of the throw. I then focused on Character A’s rough sequence with head turns and adding a nose and mouth (but no lip sync yet).Β 

The rough animation was fun and interesting, taking time to focus one task then the next with arcs, line of action and timing for sequences. Even though I can’t see myself doing colouring, clothes and detail for the characters in the next few weeks but I’ll try to once I get the roughness out of the way.

Experimental Design Week 6

After collecting enough resources for each character, I went on to the concept art stage. I took each character from the story and started experimenting with shapes, colours, hairstyles and clothes for each one to match their appearance in my art style and above all else their personality. Using Miro board I created and simplified their roles and personalities to help with their concept art and appearances to both match with each other. I sketched out in my artbook hair styles and the characters shapes and heights to experiment with specific clothing and accessories.Β  I also drew a few snake doodles along the way so understand the appearance of a snake’s anatomy better.Β 

Timing for Animation Week 7 Acting and Staging

Once we finished our first assignment, eventually we were taken right into the second assignment. Individually we had to create an animated sequence of our choice with two characters interacting with each other. It was a difficult decision to choose audio for especially the theme I would go for, instead of the physical actions, I wanted to go for something more emotional between both characters and practise more on lip syncing so I may improve myself this semester. I thought of scenes which were emotionally and came across Steven Universe where one scene was sentimental and other was a major mental breakdown for one character. I wanted to understand body language and posture when it comes to sadness and depression for the following sequence between these videos down below.Β 

 

After reviewing both scenes I pitched my ideas and brainstormed on doing both to see what direction I would be taking and which scene fitted more. So I did both animatics this week and looked online about backgrounds and environments for the atmosphere about the setting. For one scene involved on a bench out in the open and the other indoors in a closed space room. I didn’t want to add any character details or work to much on appearance as I was only experimenting the movements first and foremost.Β 

Experimental Design Week 5 2D Animation

I narrowed down my choice’s through multiple designs of appearance, silhouette, colour schemes, historical clothing and accessories across multimedia films/shows and story illustrations for designs I preferred.Β  I thought more about concept art and character design stages once I was still planning and collecting my research. There a total of 4 characters that I picked which are Bai Suzhen (White snake), Xiaoqing (Green snake), Xu Xian (Love interest/Doctor) and the Buddhist Monk (antagonist).

Going through appearances I thought hard about hair, clothes, accessories related to myth and cultural background especially in the era of the tang dynasty, most importantly what colour scheme I would go for each character. Using Miroboard, I brought all my research and inspirations for each character, to brainstorm ideas how I would draw them into my own art style with accurate details and matching each characters personality with their specific type of hair, clothing and body shape.Β 

Research and Planning Mood board

Close ups

Pipeline for the first stage of Character Design

I quickly made a pipeline of my production for both my skills and techniques I hope to improve and develop within this semester with Character Design Sheets and 3D Modelling/Grease Pencil. That way I can stay focused of my schedule and keep on track on each step I have to take while balancing myself with the other module each day of the week with every hour passing plus breaks.

Timing for Animation Portfolio and Reflection

Bouncing BallΒ 

 

Pose to Pose

 

Walk CycleΒ 

Run CycleΒ 

 

Flour SackΒ 

 

Pushing BlockΒ 

 

Basketball Jump

 

Reflection

After going back to basics from what I learnt in first year and doing each animation every week for the last 6 weeks this masters. I have seen a significant difference between previous years and up till now in my skills and animation exercises, which I believe have gotten better as I was able to handle the principles much easier, as I’m overjoyed with the outcomes I’ve made. I could’ve improved the most difficult problems I was facing with the FK-IK switch when rigging or the animation when it came to anticipation while refining previous animation exercises.Β 

I even hoped for more time to experiment more with the other animations but I’m relieved in what I have done with all my best effort put into it, thanks to the lecturers and the feedback they gave me. I learnt a lot more this semester and especially with the Blender software as previous years Maya was always my main app for the 3D exercises so I’m glad I came around it with many resources to instruct me on how to use. If I were to change anything this assignment, I could’ve mad the animations more fluid and spend more time on each one watching my timetable every week to expand more and improve my errors.Β 

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