After the modules were finished and we were off from our University for the Christmas break, I took the time researching and continuing on with my 3D modelling after I sent Alec more progress afterword’s as I knew it would be the last week. I started to add more details once I amended her face and ears by adding accessories of the earrings and facial hair such as eyebrows and eyelashes to give the same appearance she had on the character sheets for reference.Β Β
Experimental Design Week 12
We soon presented our presentations of what we done so far, what are we currently doing and what are the plans for the pipeline before our submissions for January 5th. I showed my progress off to other students of myself finishing off the Character Design and my current progress of the 3D Modelling with the character Bai Suzhen. Here is the following presentation to preview m progress.Β
After getting the last ounce of feedback alongside notes for the assignment submission requirements just after my presentation progress/pipeline. I sent off my present model and a video of my experimenting with the mesh of the dress making it more loose with adding wrinkles/lines to give it a liveness to my character and to make the bottom of the dress flow. I sent the progress to Alec while and in the meantime he gave me a full feedback on the head and hands of the figure to give it a major fix with vast improvements which I took time to amend. Here below is what I worked on this week with the face, eyes, mouth and ears for the character which I thought was a huge improvement to my last block out.Β
Timing for Animation Final Video and Reflection Assignment 2
Final Video
Reflection
Reflecting backΒ for this assignment, I found it extremely fun and satisfying this semester, as I felt more independent and creative free for myself choosing any audio with two characters acting from any based scenario. As I got the chance to experiment more with the emotional response of the characters to make them feel more real in this specific scene finding it very enlightening. I truly believe I’ve improved much better in my art skills and techniques this semester with the knowledge refreshed in my mind from previous years and gaining a lot of feedback from both Sarah and Mike to guide me on what I needed to accomplish. My drawbacks for this project is not going in the direction of making the characters detailed as actual fictional characters with other details such as hair, clothes and eyes as I only went for the shapes instead. I also found it difficult in the clean up stage trying to make it more smoother and clean from the lines for the final video and adding more anticipation to Character B as I felt should’ve been more. Overall, I enjoyed this assignment and my animation scene for my portfolio for the future.Β
Timing for Animation Portfolio of Pipeline Progress
Portfolio of Videos
Timing for Animation Week 12
For our final module class before the Christmas holidays, we presented our most recent progress after our last feedback previous week. I made a presentation with my most recent progress after adjusting the last improvements and what is my plan for this week and the next before posting my submissions on the 19th December. Here was my latest update where I had made my last improvements with the leading scene walk, lip syncing and more movements with character B. Using the inspirations I’ve recorded I was able to greatly understand and gained knowledge of what I was missing for that scene to acknowledge it more in any common sense.Β
Afterwards I got only a few notes from my lecturer Sarah as my animation was coming along much better for this week, as I only needed to change the staging a bit for Character B’s position to move closer to the centre of the scene closer to Character A. Another was to watch the timing when adding in between frames and the actions of both characters and finally the composition with the references I have recorded for one or two of the shots I have recorded for inspiration. My goal is to gain the feedback I received from my module class and send off my last update the following week before submissions if I needed anymore support and guidance just before the Friday. I also did a presentation for week 12 to show what’ve I’ve done, referenced and the pipeline.Β
Here is most recent version for the post production phase once for a few in-between frames and clean ups down below. Once I showed Sarah this for any final feedback once we were off for the Christmas break for my most recent improved scene. She gave me feedback on Discord saying “in terms of the animation the steps once she picks up the plate and before she smashes it feel really fast and the second character feels a little static at the end but as time is limited donβt worry too much about the steps but I would focus pre on getting more reaction from the second character”. Taking in her feedback I became confident in my skills and techniques for me to make these improvements in my limited time then add in few minor movements to them, finally making it to the clean up stage to create the characters more see through and better looking when I reached to my final video stage.Β
Experimental Design Week 11
After the base I got some feedback from my lecturer about the base and what I could do next such as the bottom of the dress and if I want to render it towards the end and only focus on the outside of the body base like clothes, hair and amending the face. I immediately thought about the clothing of the character and what way I should cloth them for the blocking before continuing onto the facials and hair. After blocking out the bottom of the dress, I went to view different tutorials with the notes I had taken from workshops I’ve attended back previous weeks to experiment the modifiers in Blender for the dress for a more flow at the bottom.Β
Timing for Animation Week 11
After gaining new feedback over the course of the week, I needed more improvements once I got my new shot included as Character B had to have more movement with the arms, expressions and a mouth compared to A. I also to fix the intro/leading scene when Character A walks into view for their legs looked off as it looks like they’re moving too fast or running in that certain shot. I later recorded myself to help with the fast walking shot with Character A and B’s movement to give it a more of a an response after I captured it so I knew the time and spacing perfectly using real life reference even by myself to capture the motion of the small walk of anger.Β
For minor fixes, the scene required the mouth lip syncing to Character A to match with the time they’re mouth would stop speaking which was in case to close it and more roughs and movements to their head. Character B as the same as they’re moving to much little when rotating and to make the animation more smoother after doing the roughs and smoother Arcs. Here is this weeks progress with the references I recorded beforehand.Β
I was able to record myself better this time for a wide shot and was able to edit both shots together using the symmetry and rule of thirds lines to give both versions space to edit with my mobile phone at a better stance to view myself but a couple of seconds had been off once added and edited together but all was good for what I had got in the end.
Experimental Design Week 10
I immediately went onto the blocking stage once I got my references, watched tutorial videos and uploaded my character design sheets onto Blender once I began blocking out from simple shapes. I started with the base and body to shape the person out by following the guidelines of the character sheet. Since the character looks more cartoonish and simple and not fit, I tried to make it less realistic and focused more on the upper torso and left the legs and feet only to be displayed for the height and size of the base as clothing will be added later on. Here is some shots.
Timing for Animation Week 10
After editing the audio and extending the intro by adding an interior design by adding a cabinet, I moved onto the second shot scene where Character A is centred on the over the shoulder shot from Character B once the plate smashes and Character A giggles and laughs and brings us to the first shot angle back till the end. I mainly focused on the timing and spacing of frames matching with the wavelength of the audio and experimenting with the new shot in one file and keeping the old version together following a strict timeline as I did like both versions of the animation however the new shot grew more impact with Character A then the first animation sequence.
Here is version 1 and version 2 of the animation videos to see the difference.
It was interesting enough once I had spare time to work on more frames to make it more rough but felt it drew back my time with adding the intro and the new shot in but nevertheless and I favour both versions of the animations all together and awaited more feedback before the week of making our presentations before we’re off for the Christmas break as I’m confident to make it to the end of this module.Β Recording myself had a few problems in terms of cinematography for the shots as I always tried to find the proper angle for the shot with my legs and over the shoulder shot by myself as my family was to busy.Β But I was able to overcome this difficulty once I finally got all the angles using my phone at the correct position and shooting both characters one side/angle beside the other. After retaking shots it became stress free as I resumed my work.
Experimental Design Week 9 Character Design Workshop
For my progress in my character design after I filled out the expressions in the previous week, I went ahead to the character line ups to present each character alongside each other in height, chosen fashion and at least 4 angles of the character’s turn around to see the full view of the character as a full 3D character. The back to fronts were easy and the one side as well as made sure to see the whole character and as well as the three quarter perspective for the last one for the 3 characters. Before I started the character sheets and turn arounds I looked at a couple of references and videos to help me reintroduce the previous years of understanding character design much better and how I can improve it.Β
Once I watched the videos and analysed other character sheets I went ahead with no colour to see the line up of characters and seeing each perspective with the guide of the lines to shape them out. I found it way better than before as it understand it more than previous years and what I needed to do to improve myself and have a lot of understanding to achieve this task and raise my skills and techniques.Β










































