Experimental Design Week 13

After the modules were finished and we were off from our University for the Christmas break, I took the time researching and continuing on with my 3D modelling after I sent Alec more progress afterword’s as I knew it would be the last week. I started to add more details once I amended her face and ears by adding accessories of the earrings and facial hair such as eyebrows and eyelashes to give the same appearance she had on the character sheets for reference.Β Β 

Later on I added a bit of mesh to clothes, fixed the fringe/hairline on the head and started to add secondary details to her long hair, clothes and facial as I was making incredible progress aligning and smoothing the mesh altogether and watching videos to help me with the bangs and curves for the hair by making baths to make it easier than the simple manual way of creating and aligning curves. As I did struggle at first at the front of the hair with the fringe and bangs as the long hair at the back was separate and had no problem as I tried to keep it between a low poly appearance but the front curves needed improvements as I watched more videos to help me with the curve path tool.Β 

I quickly done the fixer uppers to the hair and a few extras to the body when I went onto the next stage which involved UV Mapping. Now I done UV mapping before back when I used Maya Autodesk as with Blender it was still a new beginning for me as the animation and prop modelling where easy enough but for character modelling was the huge stepping stone for me to climb as I needed to recap myself on the tools of using UV mapping objects and lay them out flat for every piece of mesh I was finished with.Β Β 
I struggled with the UV a lot even having experience from using Maya in the past but Blender was tougher with this version as I needed to reflect myself with videos and instructions online to help me through with the model before meshing everything altogether but most importantly I needed to render the Dress first as I used the modifiers from previous weeks with the collision, subdivision and cloth to help create the effects of the dress and was able to copy and paste the mesh effects to be able to modify it as I added a few other designs in the sculpting mod to highlight it better.Β Β 

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After reviewing the videos for recap I went ahead with the UV mapping and was careful with the cut seams and brining all the UV mesh together fitting the grid. The only problem I faced was the stretching of the meshes as how they appeared with preview textures as I had align the meshes and watch out for the colours of the mesh to make them all blue or even closer to the colour other than red to make them have less distortion and have the same sizes in the same proportion which was difficult for me but I did what I could and was happy with the outcome.Β 

Experimental Design Week 12

We soon presented our presentations of what we done so far, what are we currently doing and what are the plans for the pipeline before our submissions for January 5th. I showed my progress off to other students of myself finishing off the Character Design and my current progress of the 3D Modelling with the character Bai Suzhen. Here is the following presentation to preview m progress.Β 

 

 

After getting the last ounce of feedback alongside notes for the assignment submission requirements just after my presentation progress/pipeline. I sent off my present model and a video of my experimenting with the mesh of the dress making it more loose with adding wrinkles/lines to give it a liveness to my character and to make the bottom of the dress flow. I sent the progress to Alec while and in the meantime he gave me a full feedback on the head and hands of the figure to give it a major fix with vast improvements which I took time to amend. Here below is what I worked on this week with the face, eyes, mouth and ears for the character which I thought was a huge improvement to my last block out.Β 

 

Timing for Animation Final Video and Reflection Assignment 2

Final Video

 

 

Reflection

Reflecting backΒ for this assignment, I found it extremely fun and satisfying this semester, as I felt more independent and creative free for myself choosing any audio with two characters acting from any based scenario. As I got the chance to experiment more with the emotional response of the characters to make them feel more real in this specific scene finding it very enlightening. I truly believe I’ve improved much better in my art skills and techniques this semester with the knowledge refreshed in my mind from previous years and gaining a lot of feedback from both Sarah and Mike to guide me on what I needed to accomplish. My drawbacks for this project is not going in the direction of making the characters detailed as actual fictional characters with other details such as hair, clothes and eyes as I only went for the shapes instead. I also found it difficult in the clean up stage trying to make it more smoother and clean from the lines for the final video and adding more anticipation to Character B as I felt should’ve been more. Overall, I enjoyed this assignment and my animation scene for my portfolio for the future.Β 

 

Timing for Animation Portfolio of Pipeline Progress

Portfolio of Videos

 

 

 

 

 

Timing for Animation Week 12

For our final module class before the Christmas holidays, we presented our most recent progress after our last feedback previous week. I made a presentation with my most recent progress after adjusting the last improvements and what is my plan for this week and the next before posting my submissions on the 19th December. Here was my latest update where I had made my last improvements with the leading scene walk, lip syncing and more movements with character B. Using the inspirations I’ve recorded I was able to greatly understand and gained knowledge of what I was missing for that scene to acknowledge it more in any common sense.Β 

 

Afterwards I got only a few notes from my lecturer Sarah as my animation was coming along much better for this week, as I only needed to change the staging a bit for Character B’s position to move closer to the centre of the scene closer to Character A. Another was to watch the timing when adding in between frames and the actions of both characters and finally the composition with the references I have recorded for one or two of the shots I have recorded for inspiration. My goal is to gain the feedback I received from my module class and send off my last update the following week before submissions if I needed anymore support and guidance just before the Friday. I also did a presentation for week 12 to show what’ve I’ve done, referenced and the pipeline.Β 

Here is most recent version for the post production phase once for a few in-between frames and clean ups down below. Once I showed Sarah this for any final feedback once we were off for the Christmas break for my most recent improved scene. She gave me feedback on Discord saying “in terms of the animation the steps once she picks up the plate and before she smashes it feel really fast and the second character feels a little static at the end but as time is limited don’t worry too much about the steps but I would focus pre on getting more reaction from the second character”. Taking in her feedback I became confident in my skills and techniques for me to make these improvements in my limited time then add in few minor movements to them, finally making it to the clean up stage to create the characters more see through and better looking when I reached to my final video stage.Β 

 

Experimental Design Week 11

After the base I got some feedback from my lecturer about the base and what I could do next such as the bottom of the dress and if I want to render it towards the end and only focus on the outside of the body base like clothes, hair and amending the face. I immediately thought about the clothing of the character and what way I should cloth them for the blocking before continuing onto the facials and hair. After blocking out the bottom of the dress, I went to view different tutorials with the notes I had taken from workshops I’ve attended back previous weeks to experiment the modifiers in Blender for the dress for a more flow at the bottom.Β 

 

It was interesting enough to experiment with the dress as I only started with the base mesh and started the blocking out stage but whether or not I wanted the flow towards the end with adding secondary details but having no render at all. But not getting ahead of myself I tried to leave at first so I could get more feedback after more blocking and sculpting of the character.Β 

Timing for Animation Week 11

After gaining new feedback over the course of the week, I needed more improvements once I got my new shot included as Character B had to have more movement with the arms, expressions and a mouth compared to A. I also to fix the intro/leading scene when Character A walks into view for their legs looked off as it looks like they’re moving too fast or running in that certain shot. I later recorded myself to help with the fast walking shot with Character A and B’s movement to give it a more of a an response after I captured it so I knew the time and spacing perfectly using real life reference even by myself to capture the motion of the small walk of anger.Β 

 

For minor fixes, the scene required the mouth lip syncing to Character A to match with the time they’re mouth would stop speaking which was in case to close it and more roughs and movements to their head. Character B as the same as they’re moving to much little when rotating and to make the animation more smoother after doing the roughs and smoother Arcs. Here is this weeks progress with the references I recorded beforehand.Β 

 

I was able to record myself better this time for a wide shot and was able to edit both shots together using the symmetry and rule of thirds lines to give both versions space to edit with my mobile phone at a better stance to view myself but a couple of seconds had been off once added and edited together but all was good for what I had got in the end.

 

Experimental Design Week 10

Finishing off my character design stage after gaining new feedback, I corrected the character sheets with the characters showing off their hands with clean up of the lines, then moved onto the colour scheme and silhouettes for the characters to match the tone and highlight the clothing in contrast for the white snake and the monk taking the primary colours as their main setup and the green snake and the doctor taking the secondary colours in a analogous combination. Once I finished the basic colours, I went ahead to the next stage of developing my skills and techniques which involved 3D Character modelling in which I picked one of the following characters, Bai Suzhen (The White Snake) for the second phase to work throughout this December and to plan the rest of my weeks while doing my other assignments and get enough feedback before the Christmas break.Β 

I immediately went onto the blocking stage once I got my references, watched tutorial videos and uploaded my character design sheets onto Blender once I began blocking out from simple shapes. I started with the base and body to shape the person out by following the guidelines of the character sheet. Since the character looks more cartoonish and simple and not fit, I tried to make it less realistic and focused more on the upper torso and left the legs and feet only to be displayed for the height and size of the base as clothing will be added later on. Here is some shots.

Timing for Animation Week 10

Thereafter on continuing on with my project, I received more feedback for my progress from Mike instructing me to have another shot from another angle focusing on Character A then the first shot sequence to add more anticipation, staging and cinematography to the animation and characters to enhance the acting better. Even looking back at the references I’ve collected and searching the web, I’ve decided to record myself again to understand the positions and angle shots better for the characters. But that didn’t stop there as I needed more anticipation and movements with my characters like adding in an intro/leading scene for my project and with more reactions from Character B with so little exaggeration. So taking my time I started with the intro first with Character A walking in angry and frustrated at Character B for context of the scene by building up anticipation before Character A lifts and throws the plate to the ground smashing it with a slow in and out difference with both characters timings are different. Β 

 

After editing the audio and extending the intro by adding an interior design by adding a cabinet, I moved onto the second shot scene where Character A is centred on the over the shoulder shot from Character B once the plate smashes and Character A giggles and laughs and brings us to the first shot angle back till the end. I mainly focused on the timing and spacing of frames matching with the wavelength of the audio and experimenting with the new shot in one file and keeping the old version together following a strict timeline as I did like both versions of the animation however the new shot grew more impact with Character A then the first animation sequence.

Here is version 1 and version 2 of the animation videos to see the difference.

 

It was interesting enough once I had spare time to work on more frames to make it more rough but felt it drew back my time with adding the intro and the new shot in but nevertheless and I favour both versions of the animations all together and awaited more feedback before the week of making our presentations before we’re off for the Christmas break as I’m confident to make it to the end of this module.Β Recording myself had a few problems in terms of cinematography for the shots as I always tried to find the proper angle for the shot with my legs and over the shoulder shot by myself as my family was to busy.Β  But I was able to overcome this difficulty once I finally got all the angles using my phone at the correct position and shooting both characters one side/angle beside the other. After retaking shots it became stress free as I resumed my work.

Experimental Design Week 9 Character Design Workshop

For my progress in my character design after I filled out the expressions in the previous week, I went ahead to the character line ups to present each character alongside each other in height, chosen fashion and at least 4 angles of the character’s turn around to see the full view of the character as a full 3D character. The back to fronts were easy and the one side as well as made sure to see the whole character and as well as the three quarter perspective for the last one for the 3 characters. Before I started the character sheets and turn arounds I looked at a couple of references and videos to help me reintroduce the previous years of understanding character design much better and how I can improve it.Β 

 

Once I watched the videos and analysed other character sheets I went ahead with no colour to see the line up of characters and seeing each perspective with the guide of the lines to shape them out. I found it way better than before as it understand it more than previous years and what I needed to do to improve myself and have a lot of understanding to achieve this task and raise my skills and techniques.Β 

During one of our days in the workshops we did a fun activity to create a character from a specific brand or company of our choosing, right colour scheme and the most references collected for our character creation. For this activity I chose the company Amazon and experimented with references as I had many ideas for a character based on Amazon and representing them with an easy to go bright colour scheme and many characters I’ve seen on TV Shows, Movies and Playable Games to aid me on designing the character.
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