Month: March 2023

Animation Discourse Week 8 Research Methodology & Academic Writing 2

For week 8, it was the continuation of week 7 of research methodology and academic writing. Yuan had went over significant points involving significant points such as the structure of the essay.

  • Introduction
  • Section
  • Section 2
  • Conclusion
  • References

With sections 1, 2 and etc to be the main body for the following essay. The introduction acts as a bridge that transports readers to this place of this essay and have initial impressions of the argument made within the text and writing style. To include an introduction is too;

• Arouse the reader’s interest
• Set the scene
• Explain how you interpret the question set
• Define or explain key terms if necessary
• Identify the issues that you are going to explore
• Give a brief outline of how you will deal with each issue, and in which order

The main body is divided into sections with subtitles to cover one topic and into paragraphs. They need their own structure, a topic sentence which tells the reader about the subject in the paragraph (the first paragraph) and each one having a purpose. 

Every paragraph should be:
Unified—All of the sentences in a single paragraph should relate to a single controlling idea
(often expressed in the topic sentence of the paragraph).
Clearly related to the research question—The sentences should all refer to the central idea of
the work.
Coherent—The sentences should be arranged in a logical manner and should follow a definite
plan for development.
Well-developed—Every idea discussed in the paragraph should be adequately explained and
supported through evidence and details that work together to explain the paragraph’s
controlling idea.

Paragraphs should have more than one sentence add adding in “however, moreover, nevertheless, on the other hand and in addition”. For the conclusion is needed to round off your work, when introducing new ideas decide whether they are relevant or not and should fit the main body to have our final say in the matter and issues and to make a final impression on a positive note. The conclusion should;

• Draw everything together
• Summarise the main themes
• State your general conclusions
• Make it clear why those conclusions are important or significant
• Do not introduce new material
• In the last sentence, sum up your argument very briefly, linking it to the title
• Set the issues in a broader perspective/wider context
• Discuss what you’ve failed to do if you have.

Editing and proofreading

• Allow plenty of time to proofread your work.
• Be aware of the type of mistakes that you tend to make so you can
focus on eliminating them.
• Read your work aloud, which can highlight punctuation errors
particularly

  • You have plagiarised if:
    you took notes that did not distinguish summary and paraphrase from quotation and then you
    presented wording from the notes as if it were all your own
  •  while browsing the Web, you copied text and pasted it into your paper without quotation marks or
    without citing the source 
  • you repeated or paraphrased someone’s wording without acknowledgment.
  •  you paraphrased someone’s argument or presented someone’s line of thought without
    acknowledgment.
  •  you bought or otherwise acquired a research paper and handed in part or all of it as your own
  • You can avoid plagiarism by:
     making a list of the writers and viewpoints you discovered in your research and
    using this list to double-check the presentation of material in your paper.
  • keeping the following three categories distinct in your notes: your ideas, your
    summaries of others’ material, and exact wording you copy.
  • identifying the sources of all material you borrow—exact wording, paraphrases,
    ideas, arguments, and facts.
  • checking with your lecturers/tutors when you are uncertain about your use of
    sources.

For my essay I had chosen 5 topics narrowing them done from the previous week from my mind map of topics to simplify them on my interests and what catches my attention to write on. I then started writing 5 questions for each to see which one would be the most excellent question and help me pick the one question for my essay to work on after tutorial week.

Animation CI Week 8 Blend shapes and Expressions

For our morning session we had our last class of rigging which involved the blend shapes and expressions which Michael our lecturer had went over with this class session and shown his tutorials on blackboard which were a big help for our lesson when adding the blend shapes to a simple smoothed sphere.  With the two functions squash and stetch for the ball to obey these functions. It was a fun class and I gave myself a go at the rigging exercise.

It wasn’t hard but quite fun in some sense. Even for me who is not rigging, it is good to get a recap of things like this from last semester. 

Since the game designers were off due to strike in Monday we were having our support tutorial and were finishing off some work in the meantime. I had fixed all my components in maya, including UV’s and sent them all off into the OneDrive link shared amongst the others as well as textures from substance painter. Making me up to date with the animation/modelling checklist. Some had sent me issues they were having with the textures like with the pencil but I managed to fix it and test it on unreal so that was covered. Our team is going well apart for some showing up to the 2 meetings in the week.

Meanwhile I was focusing on the other assignments including the animation too choose a 11 second voice and style I’m going for that specific company (which would also be my placement for next year). My two choices are Flickerpix and Alt Animation since they are a bit similar in some ways like a range of animation used with 3D, 2D, stop motion and rigging. I also collected some sound within the past week and started storyboarding with concept art for some characters before I choose my final decision.

 

Animation Discourse Week 7 Research Methodologies & Academic Writing

We had resumed our class as normal with Yuan back. For week 7 she had went over our assignment 2 which includes the industry report and essay. But most importantly choosing a topic, research question and the methodology of it. 

For the essay we must have;

  • An answer to a question 
  • Discuss an issue or point of academic contention.
  • Make a cohere agreement supported by appropriate
  • Secondary research – review existing literature 
  • Not usually for a specific audience 
  • Structure Intro themed content sections – conclusion – reference – appendices (where used).
  • Might contain images, but does not contain diagrams, table, figures “Why  is animated film Porco Rosso considered as Hayao Miyazaki’s veiled autobiography?

Choosing a topic – Start with an idea, a question, an observation a what I like to know more about. This coursework is my opportunity to research something that Interest’s Me! 

Yuan continued onward with the explanation of the industry report as well and how we would need proof and evidence for the report. Since I’m doing the essay part this wouldn’t be part of the assignment I need to focus on. After the presentation I had made a plan on listing doing different topics which would be the main focus of the essay such as horror, sexuality, gender, disability, documentary on a music video or movie, villains, mental issues and finally lighting. 

That way I have ideas and my interests that I can focus on involving the topic question that I would have to answer.

 

Animation for CI Week 7 “IK-FK Switches and Driven keys”

For our week 7 class we had continued on with part 2 of our rigging class and were introduced to IK and FK with driven keys on Maya. Michael had given us an arm rig to add in the nurb circles and create separate arm rigs for the model for it to move between arm rigs as if we were animating it to move along the top and bottom using IK FK in the attribute editor. Now following Michaels videos on blackboard helped me very much when it came to many controls in the outliner as I would’ve lost my way on the rigging and see how complicated it can be. For not being a rig except I still gave a go at the rig model which was ok at the least.

With my new models done and combined and as well as fixing my old models with edges, UV and combining the models instead of grouping them so my team won’t have any worries with the props for the game included for this Monday I will get a new task assigned to me whether it is prop modelling more assets or helping out with the others if they can’t do some of the models and texture them with substance painter. 

With my assignment 2 I have took a quick look through Alec’s suggested companies for me to pick a specific art style and as well as help me in finding a placement this year. I also took a juke at the 11 second club. So I started looking at the different voice lines and animations which I know I will be doing 2D animation and make a list of the companies I will do an art style for. It’s a start since I’m using my free time wisely.

11 Second Club – The Monthly Character Animation Competition

 

 

Animation Discourse Week 6 Animated Documentary – Conflict of combining art and actuality

Ryan had returned this week for another presentation on Animated Documentary with the conflict of combining art and actuality. He showed us the Zara’s story with Zara in live action with her animated dog. We then moved onto the styles of documentary:

 

Bill Nichols’ theorised 6 modes… but their differences are nuanced:

Observational: undisturbed actuality; no influence from the filmmaker

Expository: objective “voice of God” narration – the “ David Attenborough” style

Participatory: the filmmaker interacts with the subject – the “Louis Theroux” style

Reflexive: relies on audience engaging with the filmmaker’s perspective

Poetic: almost exclusively about creating mood and emotion

Performance: filmmaker becomes the subject

 

In recent decades, “presenting information” has become a flexible definition, meaning most productions inherently take on a persuasive form, whether it’s to make you side with a perspective, question the information provided or simply feel a certain way.

The question is… does the influence of the filmmaker hurt or benefit what information we learn from a documentary?

We watched a short film koyaanisqatsi which shows us life and the speed of time. 

The spark brothers montage of past music videos and concerts they’ve done showing their weirdness is the cool. 

A short film of Drawing from memory where a man draws from memory events which happened and didn’t happen.

Why do we Use Animation in facts

Emerged in the 20th century, but was largely denoted to PSAs and information films.

-Alternative way to present supplementary information without directly addressing it.

-Visualising unseen knowledge e.g. the feelings of participants.

-Basically… it tried to grow acceptance towards using art to portray “fact”.

-However… this has caused much debate and controversy as we’ll later see…

Visualising autism

A Is For Autism (1992) – Tim Webb used creative contributions from autistic participants to visualise autism in a way never seen before.

Snack And Drink (1999) – Bob Sabiston et al used a Rotoshop program to similarly experiment with raw audio footage of an autistic teenage.

BBC Four – Autism for kids on visualising kids with autism.

The Conflict

The notion of absolute authenticity is being challenged with the rise of subjective experiences… but this can lead to bias and misrepresentation in the wrong hands.

-Opposition believe it downplays fact in favour of individual experiences.

-Supporters argue intimate stories reveal “ignored realities” and encourage empathy.

-Opposition suggest audiences might struggle to tell what’s real and what’s not.

-Supporters give audiences more credit for separating the real from the abstract ie. Animation is evidentially not authentic, it’s about verisimilitude.

WALTZ WITH BASIR (2008)
by
ari folman

Folman’s reflexive documentary aimed to showcase his efforts to recall his memories of the 1982 Lebanon War using talking head interviews and dramatic re-enactments. The animation helps remind the audience that memories are prone to distortion so cannot be explicitly “true”.

How is animation used to make us empathise with the participant’s personal experience of the massacre?

-Does using animation (instead of live-action) make the “recollection” or “re-enactment” feel honest?

CREATURE COMFORTS (1989)
BY NICK PARK

Just for fun… Experimenting with real footage and audio allows you to tell unique stories and highlight the crucial fact that context matters and the style of presentation has is powerful stimuli on the audience.

Creature Comforts used non-actors from council estates and retirement homes to recreate Vox Pop style interviews and recontextualised the audio for comedic effect.

NEVER LIKE THE FIRST TIME (2006)
BY Jonas odell

A mix of short films on the subject of sex, virginity and consent. 

Consider how it elevates each story using animation to portray the emotional perspective of each participant.

-Does it enhance you understanding of their experience?

-Does it feel “manipulative” or “persuasive”?

-Does subjectivity truly hurt the truth?

 

Ryan (2004)
by Chris Landreth

A short film we watched back in first year in semester 1 or 2 about the animator Ryan.

Landreth meticulously implemented animated psychological realism to show not only the feelings of both Landreth and his subject matter Ryan Larkin, but also encouraged the audience to interpret information and drawn their own conclusions.

Notice how it combines several modes of documentary and relies on animation to accentuate complex information.

This gives me quite a few ideas on my assignment 2 essay on documenting a specific music band, or animation film that is both live action and animated. However I still have other options when it comes to gender, sexuality, disabilities e.g. autism, horror for young audiences or a documentary of a music band. 

 

Animated CI Week 6 Character Rigging and Presentations

Our class went back to the basics of rigging while Henry our lecturer had covid, we were covered by Michael for the morning session. He went back to the rigging we learnt from 1st year second semester when animating with 3D. Michael had uploaded the videos from last year and onto blackboard and shown how to add the rigs onto the bird model to make it wave. Since my main role in the group project is modelling and texturing this won’t be my responsibility within the game but I do like to try.

Meanwhile I finished my other models and make some fixes to the previous props along with their UV’s. 

These videos helped me out his week and the previous weeks.

4- 3D PLASTIC CHAIR _MAYA MODELLING – YouTube

Modeling a Coffee Mug in Maya – YouTube

Autodesk Maya 2018 – Headphones Speed Modeling – YouTube

Autodesk Maya Simple Key Modeling – YouTube

Model a hat in Maya part 1 (modeling) – YouTube

For the rest of the week I had went through the assignment 2 criteria and went into the other websites that Alec had put onto blackboard. I also went through different audio takes on the 11 second club that gives me plenty of choices of choosing a specific recording and animating it either 2D or 3D. I have a few options for the company and what audio I will choose for it.

Animation Discourse Week 5 Animated Horror

For this lesson a man called Ryan Hollinger had came into our class with his presentation on Animated Horror 

He talked about horror beyond the scare

Our relationship with Fear and invoking Negative Stimuli:
– Disgust, anxiety, anger, distress, sadness, etc.
– Sometimes challenges Moral Sensibilities.
– Most animated horror focuses on the Psychological, the Grotesque and Dreams.
– Heavier emphasis on imagery, either symbolic or personified.
– Scares can be equally “gratifying” as they are “nihilistic”.
– Facing your fears in safe/entertaining way can be cathartic

The styes of animated horror

REALISM/“UNCANNY”
– Emphasis on verisimilitude.
– Typically “gritty and ugly”.
– Subtle presentation.
– Naturally off-putting feel.

EXPRESSIONISM
– Exaggerating real life.
– Stronger colours/shadow.
– Stylised character designs.
– Can be used comedically.

SURREALISM
– Distorts reality.
– Rejects accessibility.
– Typically cerebral.
– Sometimes mixes styles.

ALL STYLES WORK TOGEHER TO ELICIT REACTION

Horror is always fighting for two methods of thought:
THE VISCERAL & THE CEREBRAL
ALL STYLES WORK TOGEHER TO ELICIT REACTION
(Emotional/Feel) (Mental/Think)

He then showed us examples of movies we’ve or haven’t seen over the years like Fears of the Dark, Krampus with the animated flashback, Paprika, monster family and the game little nightmares.

Games included like silent hill that we analysed in class like the other short films had much horror in the early days. Even talking about fear to the young audiences like kids or teenagers or young adults. Like movies the black cauldron with the skeleton army rising, Coraline going to face the other mother and escaping, monster house eating the two cops and eating the cop car and finally the nightmare before Christmas opening scene/song which everyone enjoys playing for Halloween. 

It gives me some ideas on the assignment 2 but in the mean time I will wait for the next couple of weeks to plan and write out my essay for one of the topics.

Animation for CI Week 5 Animation Planning and Stuides Advice

This morning we had a presentation held by Jackie Smyth who visited our university to help us understand about placements, being a freelancer or running a business by being an entrepreneur.  It gave me ideas that I want to do in my placement year and when I leave and graduate my animation course at university. Afterwards our lecturers took each vertical slice group to see our progress and if there were any worries that we need of help for.

We then moved onto the explanation on our assignment 2 and picking that art style for an specific organisation that would meet the requirements if we were applying for them. We would have to choose one audio and pick either 2D or 3D animation for the assignment. 

We later went into our groups and made more progress on where everyone was at and to fix any problems that we had. I was able to finish my models that day and send them as FBX files to the rest of the group so they may be able to block out the environment. I then moved onto the texturing stage so I may present what I have done for the presentation fulfilling my part and role as modeller and texture artist. 

This week I have just finished modelling and texturing the hero props for the game. As well as choosing the colour palettes for the props using photoshop for everyone to use for texturing.

 

 

 

 

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