Portfolio

Week 1-Form and Shape

Week2-Composition and Perspective

Week 3-Tone/Value

Week 4-Colour

Week 5-Character

Week 7-Animation Introduction

Week 8- Storyboards and Flour Sack

Week 9-Animatic and Backgrounds

Final Animation

Week 10- Animation and 2D/3D hybrid test

This week I made a few changes to my to storyboard to help with timing and the flow of the animation. I removed the shot of the panning skyline and instead added a pan down to reveal the ‘Cyber guards’. I also change the alley way scene to pan from behind a building instead of zooming in.

I also started work on my animation, but I was having trouble with the software I was using; Blender, as I wasn’t very confident in using it and was running into problems. So I decide to switch to Adobe animate. Which made the process a lot easier. However, I wanted to experiment with 2D/3d Hybrid animation. And I was able to achieve this with blenders grease pencil. Currently I trying to decide between which shot I should use for the animation.

Click the image to view the gif ( Cubes are placeholders for the robots heads)

Below is how the animation would look with the 2D/3D hybrid shot.

Below is how the animation would look with a 2D shot of the robots, (Robots still need to be added)

I took reference for the Hybrid shot from Star War EP2: Attack Of The Clones and Rick and Morty.

Week 9- Animatic and backgrounds

This week I turned my storyboards into a rough animatic for what my scene in the animation would look like, For this I used Blender. I feel like my scene connects nicely to the next scene in the group animation. But I think I may need to make a few changes to help with the timing as I think some of the scenes move by to quickly and you cant really get a sense of what is happening.

I also made some backgrounds for when I start on the final animation. I made each of the backgrounds in a ultra wide resolution ( 3440×1440) to give me more space for panning shots.

For the city skyline and alley way I made colour swatches from a background another member in my group made so I could better match the colours to the next scene in the group, I feel this would help make the transition between styles more smooth and flow together better.

(WIP)

Week 8- Storyboards & Flour sack

This week we were asked to create a short animation of a flour sack and produce storyboards for our group animation. The flour animation was to help with pose to pose animation and the motion of certain objects; anticipation, jumping, falling etc. I created this in blender as its the software I’m most comfortable with and decided to go for a simple jumping motion. I think it turned out well.

For the storyboards, originally my place in the animation was at the end. My idea for my scene was to sort of recap everything we had seen throughout the animation, Including the planets and characters. It would start with panels sliding in from each side of the screen showing each planet in order of appearance. It would then cut to each character, again in order of appearance with A13X being last in the middle as she is the main character. It would then cut to black. I felt my part made the animation seem more like an opening or trailer for something bigger. The group then decided it would be better if I went at the start of the animation instead, as another member had a better idea for the end which also lined up better with the music we would be using.

Week 7- Animation Introduction

This week was our first week doing frame by frame animation or pose to pose, and personally was my first time doing any kind of animation. We were asked to create 3 animations of a bouncy ball each with 3 different weights which would impact the balls motion. For this I used Adobe Animate and I think the animations turned out well, you can clearly see the difference in weights between each. An improvement I could make is to make sure to ball stays the same size throughout the frames, I think this issues is present in each video but it is especial obvious in the third (medium weight).

Heavy weight

Light weight

Medium weight

Week 5- Character

This week our team began to come up with ideas for the characters that would live in our worlds; Their appearance, location, gender, personalities etc.

Name: A13X
Alias: City
Age: 18
Height Medium Height/5’5
Sex: Female
Eye colour: brown/green
hair colour: natural black with pink ends
Clothes: Baggy clothes, raggedy, patched up, Gloves/boots
Mannerisms: Grungy with a soft side, impulsive, need to fix stuff
Walking style: Slumpy
Skills: mechanic, sweet flips on a skateboard
Intelligence: Street smart/book smart, bad at socialising
Motive: Wanting to get away and help her friend
Fears: City Authority’s

When I heard A13X was described as mechanic my mind immediately thought of Lizzie Carmine from ‘Gears Of War 5’. I used her as a reference as I thought she had a very similar asthenic to A13X.

Name: Aqua
Alias: Ice place
Age: Late 30’s
Height: 6”
Sex: Male
Face: Angular/sharp/pointy
Eye Colour: Purple
Skin: Blue
Hair: White/Silver, Long braided hair
Clothes: Warm, scarves, Gloves
Mannerism: High class, Snobby, Regal
Walking: Snobby
Skills: Social when he has to be
Flaws: bad person
Other: Exiled from the safe underground to the dangerous surface

For Aqua I done quick sketches of his face, focusing on his Sharp and angular features. I also took references from ‘Vikings’ for his hairstyle.

Name: Beau
Age: 24
Height: 7”
weight: lil chunky/rounded
Eye colour: black
Clothes: none
Mannerisms: Sluggish, Over it, Slow
Walking: stompy
Skills: he’s strong
Other: allergic to mushroom, sneezes a lot, jumps in the air when he sneezes (causes a thud)

These last three sketches are early concepts of what the animals could look like on the Ice planet and mushroom planet. There is also an example of what the civilians of the ice planet could wear.

 

 

Week 4- Colour

This week we looked at Colour Theory, including colour schemes and colour emotions. I started with using a template which was provided for us to practice how colour and light would interact in the environment. This was only a quick task so there isn’t much detail involved. I then took ideas for the planets from last week and applied colour to them. I think the thumbnails look alright but I feel they could be a lot better. I am more used to doing traditional art and this course is the first time I have tried digital art, however I am enjoying it and am eager to get better.

(WIP)

I also took a still Star Wars: The Clone Wars and made swatches of the colours used in the scene. The scene is mostly made up of dull colours; browns and greys. This is due to the scene taking place beside a wreckage along with the emotional and dark story of the episode entitled ‘Victory and Death’.

Week 3- Tone/Value

This week we focused on tone and value. I haven’t been able to do much work this week as I have been working quite a lot, But I was able to complete two thumbnails for the planets in Photoshop. The First, is of the city planet, I took reference from a map in Call Of Duty zombies- Die Rise. It includes skyrise buildings above clouds with pieces of debris floating in the sky, similar to my idea of what the city planet could look like. The second is of the mushroom planet, again I used the idea of debris floating round the planets sky as a result of the explosion.

Week 2- Composition And Perspective

This week we took a look at composition and perspective in animation. We were asked to take scenes from our favourite animated show and create one and two point perspectives.

We were also split up into groups and were tasked with coming up with ideas for our own world. In our group we came up with the idea that the earth has exploded due to some reason. There a 4 major rocks which each have their own community that has evolved over time. There is a city planet with a cyberpunk esc aesthetic. Another is a desert like planet with oversized mushrooms scattered throughout. The next is a jungle planet with monkey like creatures living on it. And the last is a snowy mountain planet with giant ice crystals. We then used these ideas to make basic thumbnails for how the planet could look.