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Animation for the Creative Industries Second Year Vertical Slice Project

‘Automatons’: Initial Concepts

On day one, we met into our game design groups and began an ideating process, where we split off into sub-groups and started listing some solid ideas. 

These ideas consisted of:

  • A Lone Samurai side-scroller, who makes a connection with a young companion, bringing him hope in a post-War world.
  • A side-scroller journey into the brain network: an exploration of mental health.
  • The Pizza Escape: an isometric 3D platformer telling the story of a slice of pizza trying to escape a giant human with rats as smaller enemies.
  • Belfast 3200: a side scroller in a post-apocalyptic, sci-fi-heavy future version of UU. Think Cyberpunk meets Mario (meets Belfast).
  • Robot Puzzle Platformer
  • Finding the Lost Cat: a young girl loses her pet cat and must embark on a quest to bring her home.

After we pitched these ideas, Brian encouraged us to think realistically so that we could deliver a vertical slice that was successful and not dampened by an overambitious, complex narrative or idea. Hence, we decided on the robot platformer. Given the theme of ‘Isolation/Connection’, one image came to mind for some reason, so I sketched it out in my notebook:

I didn’t know who this protagonist was, but I liked the silhouette. I was immediately inspired by the prospect of a lone robot in a post-apocalyptic world (for more on this, see my Mark 15 character design post).

I did this as a general concept:

ISOLATION. CONNECTION.
ISOLATION. CONNECTION.

I thought the idea of the city was interesting, too, and the potential colour palettes this could work with.

A post-apocalyptic land
Main Character?

A samurai robot looks out at a vast cityscape

Robots approaching the facility

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