Animation Strategies: Animation Walks and Runs: Feedback Reflection

  While the majority of my tutor feedback is included in the relevant posts, I felt it important to also reflect here on some of the recurring issues I’d encountered during this first assessment task. My biggest takeaway was, unless purposely doing ‘stretchy’ animation, to not overextend or overstretch the limbs as this makes theContinue reading Animation Strategies: Animation Walks and Runs: Feedback Reflection

Animation Strategies: Animation Walk and Runs – Run and Jump

  A change of state, such a run into a jump is an excellent way for an animator to test their understanding of the principles of weight, timing, arcs, and lines of action. Weight: As creating a convincing sense of weight would add realism to my run and jump cycle, I wanted to make myContinue reading Animation Strategies: Animation Walk and Runs – Run and Jump

Animation Strategies: Animation Walk and Runs – Regular Run Cycle

  While admittedly walk and run cycles do have some similarities, there are also some fundamental differences, and indeed challenges to be considered. Speed: With typically fewer frames in a run cycle than a walk (there are usually 12-16 frames per cycle for a run compared to 24 frames per cycle for a walk) ,Continue reading Animation Strategies: Animation Walk and Runs – Regular Run Cycle

Animation Strategies: Animation Walk and Runs – Walk with Personality

  Having completed my vanilla walk cycle, now came the fun part; moving beyond just making my animation technically correct, to giving it personality and character which would add interest, and hopefully elicit an emotional response in the audience. I’d learned that human motion contains a wealth of information about the actions, intentions, emotions, socialContinue reading Animation Strategies: Animation Walk and Runs – Walk with Personality

Animation Strategies: Animation Walk and Runs – Regular Walk Cycle

  Master Animator Ken Harris: ‘A walk is the first thing to learn. Learn walks of all kinds, ‘cause walks are about the toughest thing to do right’ (Williams, 2001).   Walk cycles are notoriously difficult to animate correctly, but good animated examples which really bring a character to life all showcase the same fundamentalsContinue reading Animation Strategies: Animation Walk and Runs – Regular Walk Cycle

Animation Strategies: Animation Walk and Runs – Introduction and Preparation

  The aim of this, the first assignment in our Animation Strategies module, was to enhance our methods and understanding of biped animation through the creation of two walk cycles: one regular or so called vanilla cycle, and one walk with personality and character, as well as one regular run cycle, and finally a runningContinue reading Animation Strategies: Animation Walk and Runs – Introduction and Preparation