Beginning Week 2 we went straight ahead to the next major principle “Pose to Pose/Straight Ahead”. Where it involves key frames are drawn from the start to the end with picked poses at significant points whereas the in-betweens are drawn between poses to give a full breakdown of the animation and control over the 2D and 3D animation. It is another way to have a strict timeline of production planned out in a way to show storytelling of the character’s storytelling.Β
In our module we were given the task of animating a character with 3 – 4 poses that lasts 2.5 secs, strict timeframes between the 2D and 3D and consider anticipation, fellow through and overlap and blocking breakdowns. Using the resources from blackboard I downloaded the Rain. Rig from blender studios and saw Mike’s videos on the Origami boy rig and how he demonstrated the blocking and anticipation within the whole animation and poses. Afterwards I went back to the principles to look more closely and have understanding of the anticipation/exaggeration, pose to pose and overlapping.Β
After downloading the rig for Blender, I quickly looked and sketched poses for the model and went ahead by adding the poses into the model. I first had some problems with the IK FK Switch as I did them without adjusting the rigs as I ran into glitches and tried to solve the problem, luckily Mike gave me the insight I needed with the bone collection of the main controls which logically and physically made it possible for the armature to move like a person instead of moving it too freely. Whereas I continued with poses and researched ways on how to make it more anticipation with secondary action and follow through with the blocking for one part of the frame to move from A to B.Β
I collected random poses here above to give the rig more gesture and emotion (without facial expression) and looked at more videos on better posing and blocking with the assistance of the line of action and body shape once the main body, arms and legs to fit the rest of the poses with more emotion for the rigged character.Β
Later on I moved onto the overlapping action and in-betweens with other parts of the rig which involved the feet, hair, eyes, hands, fingers and clothing. I focused on the feet to make sure I knew how to get to point A to B with keeping the initial location of the rig and made movement a step or hop for exaggeration. I did the hair next which I gave it an arc for having the flow and weight side to side to make it life like than it was the hands and eyes to make sure they followed through with the moments. Whereas I went on Graph editor to clean it up with the curves and frames especially the hair movement following an arc.
I finally finished it and I reflected how how it was for rigging isn’t my biggest strength in 3D but after reviewing this week I’m glad we refreshed our memories of it here on Blender to make our animations smooth and fix problems were facing with IK/FK switch and the graph editor as I always forget near the end of the animation stage. Here is my final video of the exercise.Β
First week back we were introduced to the module Experimental Design and what we would be doing this semester. I met other students from another university in China where they presented themselves and showed their beautiful work and we did the same with ours done in the past few years. We were given the task to find Irish Mythology here in Ireland preferably one story or legend to showcase in pairs to the new students for the live session where they will share their Chinese Mythologies with us. In pairs we had to pick our Irish Mythology which my teammate Abdul and I narrowed our choices and came to the conclusion on covering the myth of the ‘Morrigan Goddess’ for the PowerPoint presentation.Β
While we discussing about our choices, we had to also think about the assignment on what we wanted to do or what techniques to develop and learn this semester. Each of us were also given tasks on picking an art style or animation style/technique that currently interest me whether it was a movie, show or game to talk about for next week.Β It was a difficult to choose from what to talk about as there was hybrid animation or 2D animation shows so I went for my strongest suite which was 2D animation.
Horror and cute whimsical elements combined have always interested me over the years. Growing up with Tim Burton and Laika studios Coraline/Paranorman started this inspiration for me as the animation direction wasn’t too shy from showing weirdness and the abnormality in it’s setting and interesting art styles. I gathered inspirations from my childhood which collaborated with horror elements and the more modern in the present.Β
A few examples of a specific art style would come from Dana Terraces work Owl House and Knights of Guinevere. I chose these two first as characters themselves have basic shapes with character design, bright and dark colours in contrast, creative backgrounds and a captivating storytelling to enhance it’s characters. Same with the Knights of Guinevere pilot which blends beautiful detailed backgrounds, has a dynamic art style, excellent character animation conveying emotion through body language, and strategic use of colour to enhance atmosphere and tension creating a unique and immersive viewing experience.
I then remembered the shows I watched back in the early 2010’s and how became more memorable than the other shows I watched and how each one balanced colour, detailed backgrounds a range of character designs they have explored in contrast with personality and in depth with it’s unique storytelling involved with the main cast and secondary characters, builds up tensions and exaggerated expressions. This popular art style is known as the Cal-arts which some like but others don’t, especially how some designs share the same mouth ‘bean mouth when the characters smile. Which is something I won’t use for my art style but around in my very own.Β
I will also include other animators online outside of studios and companies or before they joined would be a selection that had inspired me that anyone can animate with similar styles I can work with or aim to achieve. One includes animator Daria Cohen who i discovered back in 2017 has her own vampair series with animatic’s, speed paints and many animations videos with her characters and more. What’s unique about her style is she is consistent with her shapes and colour palettes included into her character design sheets to match the horror theme of her own world which blends perfectly and motivates me to work around for something like this for the future.
Then finally there’s creator and animator Vivziepop who created many projects when I discovered her short Die Young back in 2014 as she created both Hazbin Hotel and Zoophobia and has done many speed paints, fanart and short animations over the last decade. I find her character designs and concept art astounding and use of bright colours and Disney themed characters into her adult animation as her use of shapes are sharp and similar to other character’s appearances but I for one adore their different appearance even with similar designs and contrast colouring fit into it’s dark fantasy world in hell. This is similar to what I have done over the years with finding out what kind art style I wanted with other shows and movies to fit in with the main aspect of shapes and improve my character designs.Β
On our very first week with our lecturers’ and the courses, we were introduced to the module ‘Timing for Animation’ which has taken myself back to the first few years of being an undergraduate when I learnt how to animate the 2D and 3D animation. This week our lecturer gave us an explanation of the assignments this first semester and what we need to do to break it down. This refreshed my mind from the previous years and gave me the realisation I needed to think back and go forward on making improvements to my skills and work on my strengths, weaknesses and experimentation. This week we were given the task on animating a bouncing ball in our own style and to think more and understand each specific principle of animation, especially addressing the principle ‘squash and stretch’.
To make sure I fully grasped the concept of the principle, I went back to my resources which included the Animator’s Survival Kit by Richard Williams. Afterwards I looked for similar specialist animators such as Preston Blair and Ken Harris for the similarities and differences they had presented the basic bouncing ball action which involved the principle but as well as contact to make the ball have more life in it. I then went online for various examples of the squish and squash to get my head around this to make the ball ‘lifelike’ with each bounce.
Soon after researching and collecting resources, I decided to go with the 2D direction for this task with Krita, where I simply outlined the concept of the curves and distance for the first step then relocated the ball at it’s starting point and thinking on what frame per rate should I work with. So I had gone with the 2’s fps for the whole sequence as I could’ve picked the 1’s or 3’s but picked the 2’s as I always spaced the frames so I could do the in-betweens every 2’s fps.
Once I finished the direction, the contact’s from start to finish and each squash and stretch I animated the ball and got feedback from my lecturer once I looked it over for any mistakes and improvements needed to be made. He informed me that the last two bounces should be a bit slower and less squash and stretch since there won’t we much power in the ball’s bounce towards the end. After finishing the bounce I thought more about how I missed that detail but knew I needed someone to look over it and share there knowledge for I to understand more.
I also took my own free time to animate other balls, especially different types like a Bowling ball, Tennis ball and a Kickball animated together but at different frame rates to experiment the squash and stretch, time and spacing for each ball to understand how each one performs and logically fall or bounce off the ground due to weight.
Bonus: Shorty after, our lecturer gave us another task exercise where we had to download a blender file and animate a small ship going through a maze to reach for the exit. It was to teach everyone and myself about the follow through/overlapping and the anticipation principles to get a glimpse of making the ship animated with realism, it’s actions and secondary action with the laws of physics for other parts that move accordingly overlapping at a different frame rate. It took a while for it to render and edit frames but it was overall a fun exercise.
I had been given so much information from first year to second year about jobs and placements with the amount of knowledge I gathered for myself to make it to final year in Ulster University including animation industries for our future success after graduation. I had a lot to think about future careers and the roles and skills I had gained these last three years to hopefully meet their requirements by presenting my best work whether it is sketches, digital art or any of the work I have done for our team project from the Major Project.
Poster Process
Starting our second semester with the introduction of the module creative futures, each team and individual had to make a poster to advertise our short film and to showcase for the industries themselves. In a team of 3 with Sarah Elliot, Dylan Short and I whom had our hands full with the major project, but we gave ourselves the goal of sketching concept designs for our short film ‘Is somebody out there?’. We first researched examples from films and tv shows that fit the narrative and theme of our project and used Miroboard for examples before sketching our concept design.
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Taking the inspirations and references we collected for our major project with each of their official and alternative posters to help aid us in the way we see our short film in our own eyes. Especially the story been influenced by fairy tales like red riding hood and the three little pigs and warnings such as stranger danger to tell to the children of young age. We each did 3 sketches in our sketchbooks to show each other our concept designs so far in the in the early weeks.
1st concept
2nd concept
3rd concept
We then narrowed it down to two sketches and made a few amendments with more concept art and the merging of what we had while having similar appearances with each other. Then in later weeks we narrowed them down from two to one to then take each of our owns sketches to start onto the digital art stage. I took the movie Monster House as the main inspiration for one poster and for the other Mimic and Coraline where the danger is right behind them.
It was a long process but my group and I narrowed it down to the one where the cabin is in view inside of the boy underneath the window. We chose this design for it featured the beast and it’s antlers as a shadow, the mist in view, the trees surrounding the cabin and the boy opening the door slightly as a shadow as well. I picked out the colour scheme as well with the title being green to merge with the woods being dark brown and the curtains looking like eyes.Β
Final Version of Poster
FundraiserΒ Β
When our lecturers had told us about us showcasing our posters in June for everyone to see and promote our short film, but in order to do we as a class must raise funds together in order to print and deliver our poster banners in our final year room. So our class created a Discord channel to get everyone on board for the ideas and plans for the posters themselves and how to raise money for this event. We later decided to hold off two events which includes a pup quiz and a craft fair which then our team leaders hosting these events created a name chart for us to put down our names for that event and the role we would be taking that day. I put my name down for the Craft Fair with the role of being a helper which includes guiding people, minding stalls when the buyer has left for a moment and making sure nobody steals anything from the stalls.
Sarah, Dayna and I worked on creating small posters for the front and back entrance that day to show people where the Craft Fair by making arrows from highlighters. Here is the pictures I took to show the three we made and stick to the entrances. During the whole day of minding stalls, taking breaks and keeping a eye out we had bought a collection from each being stickers, keychains, pins, zines, earrings and postcards. Afterword’s when the everyone was starting to pack up, we were instructed to take them off and give them to others who ran the craft fair and left.Β
3 small posters for the day of the Craft Fair
CV
For my CV form, I had updated mine for any progress I had this year before the end of our final year classes using Microsoft Word and Photoshop to create it. I had gotten feedback from my lecturers about my CV as I had researched ways to make it better and only for someone in animation industry to approve it. I did not add a logo since only my name or initials are significant for the CV and had added software I have used or a professional at from my three years in Ulster University. By rearranging subtitles and textboxes, then got advice of the colour of the CV since white did not go well with the orange and blue text. So I decided to have the page in a orange and blue colour scheme to brighten it up in display and be equal to the text but still in contrast. Which then I printed out and went to deliver it to our module class.Β
Portfolio
I had sorted my entire portfolio from clips of my major project, sketches from my book and previous year works from other assignments I did in the 3D and 2D area with the skills I’m showing for my future roles. I did not have much time to do a showreel since I did not have enough animation to fill in the gaps or have most recent other than the 2D animation from the major project. As I would be using a social media platform to showcase my work since I signed up to Artstation as companies can view my work and art skills put into each one with finding the role for storyboard artist, concept art, character design and animator of 2D/3D. Therefore I have even more chance of getting a specific job role for a company in need of my skills and qualities. Here is the link and my profile page with my best work showcased. laurenmaxwell7.artstation.com
Portfolio on Artstation
Set-up
Before the showcase, we had set up our table in the final year room with everybody else where the banners and our work will be put on display. We arranged the tables with props, cloths and fake leaves to give it the dark forest haunted theme with monster displays and a flashlight. Here is our display before the Friday.Β
While this is the final version we put together with monitors, our Cv’s and artbook. However, one of our lecturers was supposed to put our banner up before 5pm what will continue with us and other teams on the Monday. It was a fun experience with the team on collecting the last of the stuff to see how it would look like for the latest display.
Promoting Work OnlineΒ
Although I used Artstation for my portfolio, I had signed up to LinkedIn to promote myself with the skills and experience I had received from Ulster University, Volunteering at Cancer Focus and Work Experience from Jam Media. Here is the link to the page: https://www.linkedin.com/in/lauren-maxwell-340714309/Β
Artbook
For our artbook collection, Dylan had volunteered to collect all our pieces of work for what we had done for the major project which includes character creation, environment, storyboards and etc. Then he would give them to Sarah after printing where she would trim the pictures and buy the artbook by drawing the cover. She and I would then stick the images into the artbook taking turns and place onto our setup once finished with the pictures I had taken. Here is some off the pictures I taken from the artbook between images.Β
Storyboard
Storyboard 2
Storyboard 3
Concept art
Concept art
Character Sheet
Character Sheet
height difference
Concept art
Concept art
Concept art
Concept art area
Beast Model
Beast Model
Tree
Tree
Beast Rig
Frame Still
Frame Still
Frame Still
Frame Still
Backgrounds
Backgrounds
Backgrounds
Backgrounds
Backgrounds
Backgrounds
Backgrounds
Poster 1
Poster 2
Reflection
The Creative Futures this year, was an enlightening experience with me thinking about my future careers and promoting my work online and in physical form. I Volunteered at the Craft Fair which was a great event to attend for as I expressed good communication with other helpers and the sellers at the stalls as it was a great experience helping out. I loved making our poster design through the entire semester as I got better with the digital illustration on Krita and gathering all my research of references with my teammates. However, if I was too change anything at the start of the semester it would be balancing more time for the creative futures and the major project since the major project took up way too much of my time to get both done. Another note is doing more 3D animation with the 2D animation from our main project to create a better and improved showreel this final year and maybe create business cards. On the other hand I enjoyed the experience and can not wait for our showcase to have companies and families to see our best works with hopes of getting offers from companies who have interest in my work.Β
Beginning at our third year at Ulster University at Animation, they introduced us to our fullΒ module which would involve us going into teams or individually to animate a full short film for our final assignments for next spring and upload our film to the final year showcase in June. This blog post from start to finish will show my teams pipeline from the pitch to the end of our production stage through our journey from end of 2023 till the spring of 2024. As for my final outcome for our post production and rendering of the final video with the animated shots and sound combined which will be finalised onto my portfolio post separately.Β
At the start of this semester I got into a small group of 3 with Sarah Elliot, Dylan Short and myself Lauren maxwell. We had came up with multiple ideas on what animation to do for our project, the theme we were going for and the plot itself. We shared our strengths and weaknesses of certain areas of animation we were good at, such as 2D skills with storyboarding and character design and the 3D with modelling and rigging. The synopsis tells of a little boy in a cabin in the middle of the woods, waiting for his father to return home, but little does he know is a shadowy figure who isn’t human at all but a beast is trying to get into the cabin, which a nightmare had became a reality. The theme of the short is roughly thriller/horror and length of the film was originally 4 mins but knocked it back to 2 mins and we went for a 2D/3D hybrid animation where the beast is 3D and the humans are 2D along with the environments being 2D and 3D but in contrast. For the first few weeks we had perfected the script with Sarah writing it out, thinking of assets/props, the environment/weather and each characters archetype for the start, middle and ending of the film.Β
We arranged our time management when it came to other assignments, days were working or any days were busy with family members with unexpected events. We managed two days of chatting online for our progress from semester 1 – semester 2 on Wednesdays and at any weekend whether it is Saturday or Sunday or even a late Monday. Before we presented our pitch idea we had drawn concept art of what the characters would look like as I had sketched a couple of ideas for our first assignment with the monster. I myself just played around with the concept ideas with the others on what the monster would look like. We were going for a type of spirit/changeling/wendigo at first, for the monster to have antlers, a skull head and a twisted body like branches to look human but in disguise, as I used references online to do a couple of the sketches.Β
First Sketch of monster (wendigo)
Second sketch of monster looking more human
Third sketch of monster of looking human but bending the wrong ways
When we went through this idea we were pretty positive that it would be the best film to work on as we had plenty of alternatives, nevertheless this was the one we wanted to go with as fans as horror animation for both adults and kids. Especially collecting references and inspirations from other movies and shows that matched that description, largely these examples Coraline, Over the Garden wall, Gravity falls and Courage the cowardly dog. We then opened a Miroboard onto one page to collect every film and show to help influence our project from the three of us to present to our pitch as I was the one to manage the Miroboard and sharing the link onto Discord which I also made a server for our online chats, references/inspirations, storyboards, art styles, environment, characters, sketches, links, time management and sound effects calling ourselves the Dynamic trio.Β
Pitch Idea
After we had selected our idea, story, characters and location of environment we needed to present our idea for the pitch presentation to show to our lecturers. We had selected our roles on who was doing what for the project on which became our strengths in that area whether it is the 2D or the 3D. The roles I had picked out for myself was concept art on the boy character line-up, collecting references/inspirations for the boy and creature, making a storyboard preview and aiding Sarah on making the Pitch Presentation on PowerPoint. We talked in our classes during our free time and kept in contact online for the two days during our days off for I was delighted where the direction of the project was going.
Using Miroboard I collected inspirations from short to long animated films matching the description of horror with tensions raising, young main characters and the figure of a predator hunting it’s prey like cat and mouse or a wolf and sheep. For we had to understand how to use scare tactics, not only for the protagonist but for the audience as well for the horror to affect them if they were in the shoes of the main character. The inspirations I took are from La Noria, Francis, Midnight Story, Lights Out, Alma and 9 which are short and long films with horror as their main theme as they placed within dangerous grounds with the darkness surrounding them. Since I enjoy animation which are not always for kids type I really liked the idea of putting in a horror thriller as I grew up with the shows and movies I collected as references to have that same energy.Β
Pitch Presentation first slide of Inspirations from short films with year of release.
2nd slide of inspirations from short and long films with year of release.
With my chosen role of concept art and character design, I did a character line-up for the main protagonist who is a 8 year old boy and a scaredy cat. I took other fictional characters from cartoonish shows and movies to match the personality for the boy and to have similar features with these cautious characters. The main references for the boy came from Courage the Cowardly Dog, Over the Garden Wall Wirt, Gravity Falls Dipper, ParaNorman Norman, The Corpse Bride Victor and Scooby Doo. Taking their characteristics, I did five character line ups with the same pose with different hair styles, clothes and eyes for my team to decide upon which of the five to pick for the short film. It was only later we were learning towards the first boy in the pyjamas but having the eye style from the 2nd boy as I too was leaning towards the first boy as well as he has that only appearance that fits together.Β
Character line up of the boy protagonist in the concept stage.
I chose the role for storyboard artist as I took the middle section of the script to show off the first interaction between the boy and the beast when their waving at each other before the boy realises it is a monster. Since I’m natural at storyboards I did the white, grey and black scheme of the shots with numbers and the description of what was happening in that particular shot which I find quite enjoyable.Β
1st storyboard I’ve done for the pitch presentation. The boy and beast interaction from the middle part of the script.
2nd Storyboard for the pitch presentation.
Since we were going for a 2D and 3D hybrid animation, we wanted to go for a dark supernatural but cartoonish style with the references and inspirations we collected as we wanted to match with Tim Burtons style where other media such as the movie Coraline and the game Don’t Starve. For the animation itself would stay in contrast with each other with the 2D and 3D with synced frames following the timeline as we wanted it much similar to Over the Garden Wall and Gravity falls in CalArt form. Movies such as Treasure Planet, Osmosis Jones and the Iron Giant were the ones we got the idea for the animation itself to work both ways for us for the 3D and 2D.Β
The idea is to have the boy and his parent as well as the inside of their home/cabin to be completely 2D where the beast and the exterior of the environment with the woods and trees to be entirely 3D. We then came into discussion on the types of software we would be using for the project such for communication was entirely Discord, collecting references would be Pinterest and Miro Board, Modelling and animation would be used by Krita/Blender/Maya, Z brush for sculpting with substance painter for colouring and After Effects for editing. We even had a predicted pipeline/timeline for both semesters on the workload we will be doing for the project for what are team are sure to have finished for the overall project itself with planning, animation, fixing and improving certain elements to the final rendering phase. This with in-betweens weeks as well as we only focused on the animatic and storyboards the first semester before the Christmas break.Β
Pre-production
Onto the next phase of our pipeline was the pre-production phase after our pitch and moving forward with our notes and some feedback from our tutors. The first thing we did was pick and simplify our roles for the pre-production, which I had taken the role of completing our first storyboard by using the some one I created for the pitch and creating the whole sequence using Sarah’s script once it was completed. Another role was creating the parent line up as we had chosen it to be the boy’s father in the story who leaves by using different designs and using references from other fictional father figures who looked like heroes for the boy to look up to. I also modelled a pumpkin for the 3D environment to make it look like it is Halloween but unfortunately it didn’t make it to the next phase as it was cut out as I didn’t like the way it turned out with the eyes. While Sarah was doing the animatic and Dylan with the 3D cabin environment, I took the time to research certain scenes that build up tension or other terms ‘suspense’ to help aid in our short film for certain scenes.Β
Line-up of 3 designs of the appearance of the father
Character sheet of Boy
Character sheet of Father
References for the father character from the following Adventure Time, Gravity Falls, Mr Incredible, How to train your dragon and Steven Universe
During the pre – production I had taken the role of designing the character sheets for the boy and the father before our presentation to present to the whole class and our tutors to see the following characters involved in the short. Sarah had done the character sheet for the beast character in 2D art but he is mostly 3D for the short film. I had picked out the colour scheme for both characters and worked on their size and height in the process.Β
We had then worked on an updated version our our schedule for the two semesters ahead and what we had to focus on for the first semester for every two weeks leading up to our Christmas and 1 month off break where we will start the animation before the production presentation. With our goals in sight I knew what I had to do before the end of January and onto our next phase.Β Β
3D model
Back of 3D Pumpkin
Front of 3D Pumpkin
My First StoryboardΒ
1st Part
2nd Part
3rd Part
4th part
5th part
6th part
7th part
8th part
9th part
10th part
11th part
12th part
13th part
14th part
Research on Jump scares and Suspense
Recommendations of movies with the best suspense and jump scares and specific scenes with notes to them using Miro Board
When it came to jump scares and building up suspense for our main project, I took time to research and collect specific inspirations or movies with the best recommendations of having the best jump scares which would effect the audience and myself pounce with fear. I used Miroboard and watched and looked online for the most chilling scenes to use as reference to help with our shot film by taking one or two scenes and analysing them with the music playing or the absolute silence to creep on the audience. From the above, I looked at the movies Signs, Candyman, Alien, The Conjuring, The Thing, The Descent and the short film Francis to aid me in my findings and take notes to learn any techniques I need to add within our short film.Β
Ending with our pre-production after our presentation we had taken notes from our lecturers Sarah and Aodhan with our major project.Β The first was the character sheets were still in progress or not what they were looking for in a character sheet as they instructed me to look at other examples online to aid me in the animation sheets from professionals. For the storyboard they loved the first half but the second half when it came to camera angles, zooming in and out and no need of rotating one scene. They even wanted some facial expressions of the boy and father added onto the character sheets with a scare o meter for the boy when he is scared from 0% to 100% absolutely terrified. The only thing they wanted to see for the next presentation was the hybrid animation of the boy and the beast together in one scene to show off our experimentation.Β
ProductionΒ
Since I’ve written down notes from the last presentation on my previous works and what areas must be improved upon by my present tutors. I quickly went back into my research and started with the character designs of the boy protagonist and the father deuteragonist which I used Google then used YouTube which benefitted me on finding the right examples to convey the pose and the full structure for both characters from each side with their arms, legs and faces. They also mention to put more emotions to the characters to show off their personalityΒ as there was only a few emotions I showcased which wasn’t enough to present them as alive then fictional.Β
I then found a few examples online and came across a video on YouTube to assist me on making a proper character sheet to be outstanding which is the video above as I analysed the ways the Youtuber had created their character with facial structure, curves and lines to separate the head, torso, legs and arms. Even lesser lines for the neck, knees, feet, eyes, nose and mouth. With this I created better versions of the character sheets which then I shown to my tutor at one of our one to one tutorials. For my first drafts I used Krita, as I was going in the right direction but had some minor mistakes and had to remove such as details for it would be too complicated when it comes to animating.Β Β
First Draft of father
First Draft of boy
After the review for my first drafts and making more improvements to them, I made it more presentable and gave both characters more emotions and poses after the characters sheet with lines was finalised. Afterwards I gave a boy a scare o meter from being calm in blue to absolutely terrified in the red zone to show off his fear in response. As I took reference from Courage the Cowardly Dog for the project’s theme, analysed the characters response to fear when he was in danger or came face to face with a monster or anything out of the ordinary. Another reference for the boy’s personality was other characters like Wirt, Dipper or Shaggy and Scooby who helped in his appearance but also get the archetype of the character as described as a scaredy cat. For me I generally like the final versions which turned out better and what I can call a real proper character sheet.Β
Scare o Meter for the boy from 0% of being calm to 100% of scared to death
Size difference between boy and father together
Updated version of character sheet of boy with facial expressions and height
Updated version of character sheet of father with facial expressions and height
More facial expressions and poses of boy
More facial expressions and poses of father
Asset Lists
Using Miro board we had created an asset list for the interior and exterior of the cabin and the environment around it with the 2D/3D hybrid look. We also created a Sound list for the shots for the ambient and speaking roles since we tried to get in contact with other people who make sounds but heard no reply from them for months and found ways on collecting our own sounds and sharing them on Discord. We would then use those sounds we collected to add into our new animatic in hopes of testing the sounds to match with the ambient sounds of wood and monster sounds to test for the beast.
Sound List for specific scenes
2D and 3D assets for inside and outside the house
For the experimentation stage Sarah took Dylan’s 3D cabin and her sculpted monster with her trees while I took her video sequence to animate the boy over it. Taking two of the storyboards where the boy waves to the creature for the first time. It was my first rough along with Sarah’s creature in the block out with only it being in the concept stage. In the last presentation with Sarah’s animatic had some flaws since it didn’t match with the art style of the storyboard. So I took the middle and end parts of the animatic using the storyboard as reference while Sarah took the intro to match with the sounds we collected to show to our lecturersΒ the next presentation for any notes they would have. Animatic itself is able to tell our story extracted from the storyboard and give us the right path before the animation phase.Β
After the production presentation we had in late January with the given notes from our tutors Sarah and Aodhan again about the environment, characters, animation and our newest pipeline this semester 2 to keep track on and make progress on. They mentioned about both characters heights and I quickly fixed that with the Dad being taller and the boy being shorter. They mentioned about the boys waving being off as it needed more reference, such as me recording myself to get more motion into the hand and arm while waving back and forth or looking at more videos to make the wave smoother and better than the last rough block out I had. Afterwards I started going into the next step of animating more shots after the presentation using the storyboard and animatic to continue onwards with the next phase of the plan.
Animated rough shotsΒ
With using one of Dylan’s backgrounds in the rough stages to use for the animation process I took one shot from the storyboard which features the boy looking around the room with his covers in the block out. The first liked too simple with his head turn which my lecturer Aodhan suggested and told me to use more arc in the head when looking around and to use more references online.Β
Head Turn break down reference 1Head turn as start, middle and end poses reference 2Head turn Gif reference 3Head turn with eyes blinking and hair flowing Gif reference 4Head and body turn girl Gif reference 5
I collected references to help out with the arc of the head turn using images and gifs I found with simple instructions, step by step guides to accomplish the technique. I also came across a website that gave me the complete breakdown of the head turn with in-betweens frames with the minor details with the eye blinking and the nose changing in perspective which was very helpful for me. I also came across the video above, lasting for only one minute, it had the same features and rules for the head turn with secondary animation with the eyes and hair as well as it helped me for any other scenes that would require an arc.Β
Since Dylan took the role of sketching and colouring the backgrounds for some of the shots towards the end and the boy’s bedroom, I took the initiative of doing other backgrounds from the middle section of the storyboards. I drew rough sketches of the boys bedroom, bed, window and hallway towards the living room to help Dylan out and get enough backgrounds to draw my animation over it.
Sketched Backgrounds
Boys bed with wall
The main hallway from the boy’s bedroom
The hallway from the living room perspective
The boys bedroom with the curtain in view
The boys bedroom from one side
The boy’s bedroom door
The boy’s bedroom with the hallway in view
The boys curtain in view from below
The boy’s window without curtains
The boys bedroom view from the ceiling.
Soon after when I drew the sketches, I continued onwards with the animation stage but firstly I had to go back to the handwaving scene since it still needed work done as my tutors mentioned of having more reference. Meaning I would have to record myself fulfilling the action of the wave simply to capture the movement and hesitation of the boy waving to the monster. After when I collected the reference, I went back to the animation sequence with Sarah’s background environments and block out of monster to carry out the task at hand.
The first task was easy enough with the source I created to inspire my animation as it was easy enough. I then went to another shot with a quick heard turn using the knowledge of the arc again to help me out.
For other scenes I recorded myself again to calculate the movements of the boy which involves the boy peaking out from his bedroom doorway and the other in his bedroom lifting his head up and turning his head to his bedroom door. I used the head turn arc again for the boy when he lifts his head up and turns it around which was simple enough with the reference I collected and the boy peaking out the hallway.Β
When the Easter holidays were upon us and with the timeline getting to us so soon, our tutor Aodhan told us to cut down the animation pipeline from 4 mins to 2mins as the 3 of us wouldn’t get enough time for the the happier ending. Sarah and I had created a new timeline for our pipeline before the Easter break which features the numbers of shots taken from the storyboard, including the ones that been cut with the backgrounds from sketch to block out to preview and to the final stage. We included our names to the shots and backgrounds on who would be working on the animation/background sequence with colour coding on the progress we were on that specific shot. In my heart I would’ve loved to give our main character and his father a happier ending with it ending quite shorter then expected as I was disappointed but with timing and myself doing all the 2D I wouldn’t get it done in time so I pressed on with the new ending.Β
I did another short shots before getting the 2 weeks off which where good enough and didn’t need to go back to fix any mistakes as they were perfect the way they were. For it included shots with the door lock, pulling the covers up and the closing and opening of curtains which lasted a few seconds.Β
During the Easter break, I took the challenge of doing the harder shorts from the animation storyboard which includes the father leaving the boy in the intro, the boy walk cycle down the hallway and the Jumpscare where the boy encounters the beast at the end breaking his flashlight before everything cuts to black. For the dad I did a quick rough where he leaves, head turns to the boy and pats his head, walks away and then waves out the door back to his son. For the boy walk cycle, I held onto the protagonist and made him walk a straightforward walk animation with his flashlight in hand. The dad leaving his son has Sarah’s backgrounds of the mesh cabin in the exterior when we also walks out the door in the 3D environment which I then sent to my lecturer to review the animation itself.Β
I then went back to the boy walk cycle as I needed to find a way to make a moving background matching the way the boy had been active on aiming to get to the main door of the cabin. I swiftly then created two backgrounds on Krita then merged them into one image format that way make it a moving image. Yet I did not know how to make a moving image on Krita as I could have used After Effects but I had to be wary of my storage and After effects always crashing when rendering. I looked for ways for Krita to make the image and then I came across a video which was extremely helpful as it showed how to move the image by adding a transform tool and opening the tab Krita curves to add a frame from start to finish and wow it worked. I’m glad I knew this tool from krita and I used this technique for the future shots to make things effortless whether it is the background or the characters which is the video below to aid me with one of challenging shots with or without the backgrounds moving.Β
Once I sent the walk cycle to Aodhan, we thought it was great however it would need secondary animation with the flashlight and hair to see the bouncing effect when he is walking up and down. I researched ways to accomplish the secondary animation frames by looking at examples to help me with the boy walk cycle, I then went back to my second year work when I did the skip/walk cycle with the hair and dress flowing up and down to remember what I did as it has been a while since I did secondary animation. Nevertheless, things went smoothly with the boy as I got his hair and arms bouncing when he is walking down the hallway.Β
Immediately I worked on the Jumpscare shot before the Easter break was over, but was still in it’s block out/rough as my tutor was off to his holiday so he wouldn’t have time to review it before the Easter was over. I wasn’t to happy as I didn’t have time to fix the boys body with his torso and legs but I added arcs to head and his body to know the direction I’m going.Β
Coming back into the modules and with time running out, I instantly had the goal of finishing all my roughs to give to my lecturer to review, to note and to help out with my animation with any way he and the other lecturers can help me. I put together all of my 2D shots together and presented them to my lecturer which he was really glad since there is a story there playing (without Sarah’s animated beast sequences). Afterwards I moved onto the more smoother animation soon after the block outs and roughs were completed to then move onto the next stage of adding more in-betweens for the animations then adding basic colours to the characters.Β
For smoother animation, I went back to the intro shot and the ending with the Jumpscare to make them more smoother and fix any mistakes I’ve done including the Jumpscare shot since I only added the flashlight falling and breaking towards the end making a complete redo of shots hoping to meet what the tutors are looking for.
We then went back to our experimentation stage with the 2D and 3D hybrid mix of animation since I only took the following still frames from Sarah for backgrounds for my shots including the protagonist. Sarah gave me her intro shot which features the camera zooming to the entrance of the cabin with the door opening for the dad to leave. She also did the monster waving back to the boy before his hand snaps and the Jumpscare with the monster licking the window while staring at the boy. It made it work with the 3D frames with the 2D animation on top, for us to show to both lecturers Sarah and Aodhan for our last week to show what we have done and ask any questions we had like certain problems were facing.Β
One of lecturers mentioned of the frame editing with the intro when the dad walks out the door looked like the frames had skipped over a second and 2D shots to be more clearer as it had to see the 2D sequences play.Β Writing down there comments and points of the experimentation videos I went to fix minor mistakes and afterwards asked questions abouts issues I was facing with the background sizes which they answered using After Effects for my first problem. The second was using Krita when cleaning and colouring the animated shots which have the transform tool to the layer which my pen with my tablet had issues with not following the lines which was stressful for me. They gave me the inside and told me to merge the layers or simply take the merge tool away, colour it and give a new transform tool just like what I did before but with amendments.Β
While colouring the animation and bringing together the scenes and backgrounds, Sarah took the role of taking those scenes and combing them together while collecting sounds for each scene using After Effects. I would then upload those finished scenes onto my OneDrive and shared the link with the others just like they shared their links with me with backgrounds and patterns to add onto the animated sequence. The only issue I ran to was the lighting for the scenes with boy and his flashlight as I didn’t get enough time to add shadowing effects but I was able to find a way to add lighting only there wasn’t enough sources to help me but I was relieved once I done it by controlling the opacity on Krita and ended up with these outcomes.
Conclusion
These three years in Ulster University had taught me a lot of what I was good at and what areas I wasn’t. It also taught me the value of teamwork and communication between others and to recognise our strengths and weaknesses in the areas of animation with our determination and goals for the future of doing the things create and love. This final year had brought everything from the last 2 years with the amount of knowledge and skills I had to go way beyond of what I learnt and discover the roles I can do for the foreseeable future. Since I worked with a fully committed team on completing tasks and always showing up for team meetings and giving a hand with each other if we were stuck. Even the lecturers gave us a hand in our module classes or online at all times to give their full opinion on our works. The only downfall this year was wishing there was more classes and more time on our hands to submit our assignments later in may to make more improvements to our work such as the colouring and quality of smoother lines for the animation, for an area I should have researched more and look out for in the future ahead. My updated versions of the shots would’ve made the cut didn’t and I wish we had more time to put them in and the that’s the thing I wished would have changed for the final video rendered.Β But for the final say, I enjoyed every moment of this animation course and hope to improve my animation skills in the future with the necessary help I need and as for our project I think we put all our best effort into it making it and I’m proud we accomplished this.
I had submitted our Final Poster to Discord on the fundraiser group on a Google Drive link for everyone’s posters to be submitted with the right requirements met for us to start getting the banners sorted before the 5th of may. After that we wanted to focus on our Artbooks before the showcase but have main attention to our major project before the 12th May.Β
CV Design Update
I showed off some my CV work to Aodhan and Sarah with the difference being on removing my old logo and only putting my full name and adding my recent work experience with Jam media for 3 days. My tutors liked how it turns but the style should be edited on Photoshop with a proper colour scheme e.g. orange and blue and some arranging of the words with hobbies and software’s.Β
Our last week before submissions for the following week as today had given us much more time to review and ask questions for our Major Project and Creative Futures with Aodhan and Sarah. I spent the time with my group reviewing our work and what we had to do to finish before the 12th and 17th. Before the Tuesday I got mine and Sarah’s animation combined with the 2D and 3D hybrid mix. Since Sarah had sent me her first ones she was still in the process of updating them with the rendered backgrounds that still needs the lighting to be fixed.Β
Once we showed our progress and minor issues we where having with some of the animation concerning backgrounds, poses, the 2D and 3D animation we had they answered our problems. For the hybrid shots they gave us some pointers with Sarah and my shots with the frames just some stuff to clear up but overall they were delighted as we are on the ball and nearly there for completion. As well as Dylan putting the final touches to his backgrounds for a couple of shots for the living room and bedroom.Β
Then for our creative futures I showed my CV to my tutors which they very much liked and gave me some tips of the style, colour scheme and rearranging some of the columns but overall good. Then I told them about not having a showreel at the time but they said it should be ok if it was all 2D animation since I want to do both and creating a Portfolio on a social media account other than this blog to showcase my work on Artstation. Since I finished the poster for our project we were discussing about the art books and what we will do for the others who helped in the fundraiser.Β
This week I participated in the Craft Fair Fundraiser as one of the helpers there with Sarah Elliot and Dayna Keaney there that day on setting up posters, minding stalls and purchased some items there to contribute for the funding. It was a fun experience helping out with the others as we would sit at one of the stalls and observe the buyers, making sure no one would steal anything and if the sellers would need to go to the toilet so we would mind their stalls. I had bought the following stickers, vines, keychains, pins, jewellery and accessories that day.Β
Posters by Dayna and I made for both entrances for the art lobby.
This week I finished the poster design as Dylan and I had narrowed it down to my poster appearance to a vote. I had used Krita and followed the requirements for poster design before submission with a couple of tweaks and shading before next Tuesday to show to my tutors.Β
Final version of the poster for the Project “Is Somebody Out There?”
This week I wanted to share the first shot and last shot to my tutor Aodhan to give any comment about the animation especially the in-betweens as I am currently working on before the end of April and combining the 2D and 3D videos me and Sarah are working on before next week. I then made fixes to the two animation videos below with removing some animation frames and adding more in between shots. I continue to add more in between frames to make the animation smoother with Dylan’s updated backgrounds.Β