For this week we had learnt on UV mapping and had a sketchfab recap like what we have done for assignment 1 models. For this we learnt on what we had to do after the retopology on Maya and move onto Substance painter before sending it off to Sketchfab before release.
Here is where my blender project has finished with my character, before sending it off to Maya.
For my progress on my character I had saved it a Fbx and moved into Maya ready for retopology.
I watched the lecturers and other videos on YouTube to help work on the retopology faster for my work with Quad draw on specific areas like the arms or petals.
37 – Maya 2015 – Continued Work with Quad Draw – YouTube