Vertical Slice Project – Models (FBX)

I ended up working on a lot of neon signs and decorations for the game, as most of the modular, level-building assets had already been claimed in the asset list before I got a chance to look at them. I modelled the first neon sign by using the draw curves function before I even realised there was a text function that could be used for a similar effect in Maya.

We had originally agreed on Japanese-looking language but not actual Japanese, which I actually found harder to do than just translating things into kanji and using that. So I mostly stuck with the actual kanji words, which other people seemed to do as well.

I modelled everything in Maya as it’s the program I’m most comfortable with and enjoy using the most for assets.

Models

Crate (not a fan of this one)

Zipline Variations (with metal bar, and without it)

Death Wall

Neon Signs

Billboards

Overall, I’m quite happy with how the models I did manage to get done with all my issues came out. I think they’re of a high quality overall and I tried to keep them lower poly so it wouldn’t impact game performance too much. Although some of the I couldn’t make any lower due to awkward shapes, like the big billboard.

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