Animation for the Creative Industries: Portfolio – Props, Ingredients, Potions and VFX

Props:   Hat Stand   Grandfather Clock     Lectern and Grimoire     Chandelier Incorporating Unreal Engine VFX Flame Effect     Bird Cage and Raven   Globe     Pestle and Mortar     Lantern Incorporating Unreal Engine VFX Flame Effect     Coin Pile     Stack of Brass-Bound Books    Continue reading Animation for the Creative Industries: Portfolio – Props, Ingredients, Potions and VFX

Animation for the Creative Industries: Portfolio – Player Character and Animations

Concept Art:   Initial Concept     3D Model to Test Concept   Final 3D Design   Sculpting (Front/Rear)   Topology   Rigging (Green: Character/Orange: Clothing)   Animations (Blender):   Shock   Shrug   Anger   Sadness   Idle   Walk Cycle   Talk (Neutral)   Talk (Smiling)   Animations not included in the finalContinue reading Animation for the Creative Industries: Portfolio – Player Character and Animations

Animation for the Creative Industries: Game Development – Reflection

  Having heard from previous students that, of all the modules covered in the course, they found the vertical slice game project easily the most challenging, if I’m honest, I felt a little apprehensive meeting the other eight team members I’d be working with for the next 12 weeks. And yes, while the project cameContinue reading Animation for the Creative Industries: Game Development – Reflection

Animation for the Creative Industries: Game Development – GitHub and Unreal Engine

  Having previously exported a rigged model into Unreal Engine for my Character Creation module, and the comprehensive workshop video tutorials provided covered every aspect of exporting both character models and animations from Blender into Unreal Engine 5 (UE5), including file tidy up, creating a game rig from the control rig, exporting the skeleton andContinue reading Animation for the Creative Industries: Game Development – GitHub and Unreal Engine

Animation for the Creative Industries: Game Development Production – Player Character and Animations

    Player Character Having been assigned the task of creating and animating the player character for the game, I referred back to the reference in the art style guide, and noting tutor feedback, when modelling, would incorporate the glasses from Heather’s initial concept art that would create additional character and charm.   Having previouslyContinue reading Animation for the Creative Industries: Game Development Production – Player Character and Animations

Animation for the Creative Industries: Game Development Production – Props and VFX

  Asset List With pre-production completed, our next step was to create a comprehensive asset list cataloguing the visual elements we felt would be needed to create a cohesive, immersive, and enjoyable gaming experience. Initially, limited to props, characters, and ingredients, the document soon grew to include potions, and later served as a source ofContinue reading Animation for the Creative Industries: Game Development Production – Props and VFX

Animation for the Creative Industries: Game Development Pre-Production

  Planning Encompassing the project planning stage, during pre-production, critical elements of the game’s concept, vision, and design are decided, including the genre, target audience, art style, character design, game mechanics, and narrative. Although not required for this assignment, proof of concept is also discussed during this stage, which determines the cost of producing theContinue reading Animation for the Creative Industries: Game Development Pre-Production

Animation for the Creative Industries: Group Project Module Overview and Introduction

Group Project People Collaboration     Source: Depositphotos, 2024   The overall aim of this hands-on, studio-based module was to help students develop, evaluate, and refine animation designs by actually creating and testing them. Through teamwork, project planning, and problem-solving, we learned to develop effective and technically feasible designs suited to a specific target audience. Additionally,Continue reading Animation for the Creative Industries: Group Project Module Overview and Introduction