Animation for the Creative Industries: Professional Practice and Industry-Facing Materials – Interview Preparation

  Preparing you for real-world job opportunities, mock interviews are a fantastic way to build confidence and refine interview skills in a safe, supportive, and low-pressure environment. As someone preparing for their first ever interview, I was looking forward to participating in those integrated into our course schedule, particularly since representatives from local animation studiosContinue reading Animation for the Creative Industries: Professional Practice and Industry-Facing Materials – Interview Preparation

Animation for the Creative Industries: Professional Practice and Industry-Facing Materials – Cover Email, Portfolio and Business Card

  Cover Email Often the first impression you will make on an animation studio, a cover email is a document sent alongside a job application with your CV,  Providing the opportunity to interact with the Hiring Manager before they even see your work, a cover email not only explains how you meet the job criteria,Continue reading Animation for the Creative Industries: Professional Practice and Industry-Facing Materials – Cover Email, Portfolio and Business Card

Animation for the Creative Industries: Professional Practice and Industry-Facing Materials – Showreel

  A showreel is far more than a collection of clips – it is a concise compilation of your best work, which not only enables you to showcase your creative flair and technical skills to potential clients or employers, but also your personality, storytelling instincts, and artistic style. In a competitive world where first impressionsContinue reading Animation for the Creative Industries: Professional Practice and Industry-Facing Materials – Showreel

Animation for the Creative Industries: Professional Practice and Industry-Facing Materials – CV

  In preparation for seeking a placement and our future employability, the aim of this assignment was to research and reflect on various roles within the broader Animation industry, and to design and develop a range of forward-facing materials. These were to include a Curriculum Vitae (CV), a cover email to a local creative studio,Continue reading Animation for the Creative Industries: Professional Practice and Industry-Facing Materials – CV

Animation for the Creative Industries: Portfolio – Props, Ingredients, Potions and VFX

Props:   Hat Stand   Grandfather Clock     Lectern and Grimoire     Chandelier Incorporating Unreal Engine VFX Flame Effect     Bird Cage and Raven   Globe     Pestle and Mortar     Lantern Incorporating Unreal Engine VFX Flame Effect     Coin Pile     Stack of Brass-Bound Books    Continue reading Animation for the Creative Industries: Portfolio – Props, Ingredients, Potions and VFX

Animation for the Creative Industries: Portfolio – Player Character and Animations

Concept Art:   Initial Concept     3D Model to Test Concept   Final 3D Design   Sculpting (Front/Rear)   Topology   Rigging (Green: Character/Orange: Clothing)   Animations (Blender):   Shock   Shrug   Anger   Sadness   Idle   Walk Cycle   Talk (Neutral)   Talk (Smiling)   Animations not included in the finalContinue reading Animation for the Creative Industries: Portfolio – Player Character and Animations

Animation for the Creative Industries: Game Development – Reflection

  Having heard from previous students that, of all the modules covered in the course, they found the vertical slice game project easily the most challenging, if I’m honest, I felt a little apprehensive meeting the other eight team members I’d be working with for the next 12 weeks. And yes, while the project cameContinue reading Animation for the Creative Industries: Game Development – Reflection

Animation for the Creative Industries: Game Development – GitHub and Unreal Engine

  Having previously exported a rigged model into Unreal Engine for my Character Creation module, and the comprehensive workshop video tutorials provided covered every aspect of exporting both character models and animations from Blender into Unreal Engine 5 (UE5), including file tidy up, creating a game rig from the control rig, exporting the skeleton andContinue reading Animation for the Creative Industries: Game Development – GitHub and Unreal Engine

Animation for the Creative Industries: Game Development Production – Player Character and Animations

    Player Character Having been assigned the task of creating and animating the player character for the game, I referred back to the reference in the art style guide, and noting tutor feedback, when modelling, would incorporate the glasses from Heather’s initial concept art that would create additional character and charm.   Having previouslyContinue reading Animation for the Creative Industries: Game Development Production – Player Character and Animations

Animation for the Creative Industries: Game Development Production – Props and VFX

  Asset List With pre-production completed, our next step was to create a comprehensive asset list cataloguing the visual elements we felt would be needed to create a cohesive, immersive, and enjoyable gaming experience. Initially, limited to props, characters, and ingredients, the document soon grew to include potions, and later served as a source ofContinue reading Animation for the Creative Industries: Game Development Production – Props and VFX