Class:
For class this week we watched some pre-recorded videos about Substance Painter.
—Video 1: Substance Painter Intro—
For the first video we were provided with a premade model. The video was easy to follow and Substance Painter has the same movement controls as Maya. There is a variety of brushes and effects that you can use.
– Colour = just a basic colour
– Metal = Makes a surface super shiny
– Rough = makes a surface mat
– Normal = adds a stamp onto the surface without altering the polygons of the model
– Height = makes parts of the model appear taller than they actually are
—Painting—
To begin I added a ‘carbon fibre’ texture to the head, a face with a metallic finish and added a few scratches and scuffs to the face of the model.
I added ‘cobalt pure’ around on the rim and an angry-ish looking face. I then moved onto the body.
For the body I chose to use ‘aluminium’ but then changed it to ‘carbon fibre’ and added a matching patch to the chest.
I made the base the same colour as the patch and added wear to the edges of the base. Added some finishing touches.
—Video 2: Baking maps for smart materials—
In video two, we were shown how to export UV maps from Maya and use Substance Painter to add textures.
To begin, I opened Maya and exported the Hard Surface Model from last week, made sure to export as the file type ‘FBX export’, opened Substance Painter and opened the ‘Hard_Surface_Model’ file.
I baked the model and added ‘steel painted scrapped green’ to the whole model.
Added ‘steel painted chipped dirty’ onto the model and used the ‘add mask with colour selection’ to select what parts I wanted red. Used the same process for the ‘spine’ of the model only using ‘steel painted rough damaged’.
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Assignment 1 : Wand Modelling
During this week I was able to completely model my wand design and UV unwrap it.
Final Thoughts:
I am really proud of my wand model and can’t wait to texture it next week!