Week 3- 3D Modelling

I modelled in Mike’s Class several different things in Blender. The first was a Milkshake, which involved a lot of different processes, such as bevelling, extrusion, duplication, solidifying, and face deleting in creating it. The milkshake’s body was created with a cylinder whose base was shrunk to serve as the bottom of the cup, and the faces at the top were removed to serve as the inside. The very top was then given edge loops and then extruded to form the lid.  The dome on top of the cup was created using half of a sphere and the top faces were deleted to create the hole for the straw to go into.

The straw was created using a Beizer curve which was then solidified and made into a mesh. I modified certain parts of the curve so that it was posed like a straw and then taking some edges and scaling them I made a bendy part of the straw.

The second was a flower in a vase. I made the vase by fattening one end of another sphere, removing the faces of some of the top parts of it and extruding the edges of the resulting hole to create the neck of the vase, bevelling some of the faces to create smoother edges.

Like the milkshake straw, I made the stem by using a Beizer curve and then solidified it and then manipulated its curves to create a convincing stem. To make the petals I made one petal by solidifying a plate primitive and then using subdivision surface to smooth it out and modify its vertices. Then I duplicate it several times to I have enough petals to cover the face of the flower. To make the leaves, I solidified another plate and then used subdivision surface to modify its shape. Both models made use of a Beizer curve which had to be solidified and made into a mesh to complete their respective models, a straw for the milkshake and a stem for the flower in the vase.

These are the completed models.

Week 3- Zubat Modelling

For Mike’s class this week, I modelled a Zubat and animated it flying around in a 3d space. I made use of several different techniques, such as subdivision and mirroring, to create the model, and used a Bezier circle path and constrained the model to follow it around.

I created the main body of the model by distorting a sphere into a pea nut shape, removing half of it and then using the mirror tool to create a replica that follows any changes made to the original piece. then, I used the knife tool to cut a mouth shape in the model and then extruded the inside of the mouth.

I made the fangs using cones, which I applied a subdivision surface tool to and then mirrored on the other side.

The wings were created using a plane primitive and Beizer curves that are then turned into meshes and merged together. They are then mirrored with the rest of the model.

Here is the finished animation.

Zubat Blender Animation – YouTube

Modelling the Zubat was quite difficult, as I was still learning many of the techniques to make modelling many parts of the creature easier. I also had some trouble parenting the finished parts after modelling them, as parenting them wrong could cause the parts to move incorrectly.

Animating was also a bit difficult, as having the Zubat move its body around a set path could cause it to break dance in mid-air.

Zubat is, by some distance, a pretty easy Pokemon to model at this stage of the course. I hope to model more Pokemon in Blander in the future.

 

Week 3- Tonal Values

This week, I made thumbnails in Sarah’s class that made usage of tonal values. I had to come to understand different tonal values, such as complimentary, monochromatic, triadic and analogous. I had to take note of the lighting of my scene, and worked with some of my classmates, such as Luka and Scott, to make more believable lighting for my scenes. In addition, I also learned to use references, as most of my scenes normally came from the top of my head.

These are some of the thumbnails I made. I chose monochromatic tonal values for them.

I also made some traditional drawings in one of my sketchbook that also practice tonal shading. Each are connected to the world i have in mind in the illustration below.

I also made an illustration based on the world that we were creating. In it, my character is facing the embodiment of her failures along with an agent that is the embodiment of her fears.

Week 2 Homework

Our group had a rotation and gained 2 new members. We had settled on doing a battle of the bands that takes place in the backrooms. Below are some thumbnails for my concept.

My idea was to have a single singer for my part. The singer is a passionate but easily distracted and lazy woman who wants to succeed, but fears that her laziness could end up ruining her in the long run.

These are some Illustrations based on the thumbnails for my concept.

The Tuesday of the 4th week, I modelled a pull cart in Blender, using my knowledge in bevelling edges, extruding parts and material assigning to certain parts such as the wheels. Modelling the pull cart also used a technique known as ‘subdivision surface, where the part is greatly processed and subdivided, though the framework of the original blocky polygons can be manipulated and that will affect the subdivision.

Week 2- TIE Interceptor and Skateboard

Due to having recently contracted COVID-19, I was forced to work from home for this week. I modelled using several different primitives, such as planes, cubes and cylinders, a TIE Interceptor from Star Wars, and then animated it flying around a set path by setting it to follow the path. Setting up the camera to take the full cycle was quite difficult, as the interceptor was quite big, as was its path.

I extruded parts of the sphere and then separated from the original sphere mesh to create the window for the TIE Interceptor. I then created the wings of the ship using a plane that was then solidified and its edges extruded and by moving its vertices I modified the shape of the extrusions. After joining the finished wing to some cylinders, I then mirrored the finished part on the other side.

The details of the wing were created by using the inset faces tool, and then materials were added to each part of the wing in kind, to give it colour.

There also was the issue of how much the camera can take in an image. By greatly extending the clip end distance of the camera, I was able to fix this issue. Another issue I found was that the camera motion tracked the sphere. It had been parented to the craft while I was working, so I unparented it. This is the final video I made with the Tie Interceptor.

TIE Interceptor Animation – YouTube

Next, I made a skateboard in Blender. The modelling used a lot of various features such as bevelling and extruding for the front and back parts of the skateboard as well as assigning multiple materials to certain parts of the model.

 

 

 

Week 1 Homework

Part of the work we did for Week 2 involved creating a snowman out of primitives such as cubes, cylinders and circles. For our homework, we had to animate this snowman doing simple actions, such as lifting his hat and waving.

The task introduced us to an invaluable technique called parenting. Simply, we parented the various parts of the snowman together all the way down to the base of the snowman’s body, so that when it moved, the rest of the snowman moved with it.

By parenting each part, from the fingers to the hands and from the hands to the arms and from the arms to the body and so on, I was able to make it so that when one-part moves, the others move in tandem with it while also allowing them to move about on their own.

I made my snowman wave, hold its hat, and even fix it as he wobbled form side to side. Using knowledge on follow through and straight-ahead action, I was able to make an appealing animation for my snowman.

Snowman Blender Animation – YouTube

 

 

Week 1

I participated in an icebreaker that involved taking pictures of several different things from around the university, and also contributed several things of my own from my own computer. I went outside with my group to take pictures of architecture around the University, such as the play park. I also got to know the members of my group, such as Lee, Luca, Cate, Scott and Shan. They were very helpful and took pictures of some of my contributions for use as part of the icebreaker. They even allowed me to send them contributions from my own laptop.

Here are some examples of the contributions I made. I gave them examples of pets, both fictional/digital in the form of Pokémon in Pokeball Plus, and photographs of dogs.

We then jotted down 100 ideas for a world we were going to build as part of our coursework. I put down most of the ideas and also got some suggestions from the others. We then chose 5 ideas from the list that we liked and put them down on a sticky note.

I put down the most ideas onto the whiteboard, such as Distant Future, Wild West,  multidimensional rifts, and many others.

 

We then participated in a call on Discord the following day.

We settled on making an animation based on our biggest fears and using different avatars of ourselves trying to combat those fears.

I chose the fear of failure for my part, as my bad habit of procrastination has made me weary of the consequences of going to deep into it, coupled by a deep desire to succeed in my semester.

 

 

Week 0

The first week of Ulster University began with induction and simply getting to know the tutors and students. I was put in with 4 other members of my group to discuss and create a small, unmarked group project where we had to create a 7 second intro for Toody Threedy, a monthly event which was about to restart operation. The names of my group were Jack, Oisin, Sweeny and Amy. We talked about ideas of characters to use for this project of ours.

Eventually it was settled that we would use one of Jack’s characters. Thanks to some advice from the tutors to make them more distinctive, we had a good character to use for our project.

Next, we decided on how we could incorporate the 2D and 3D aspects of the event. Only Oisin had any experience in 3D whereas the rest of us didn’t. So, it was eventually settled that four of us would animate them in 2D while Oisin made a 3D background.

Each of us had to draw the character in each of our own distinct styles for at least one second each. Jack did the first part, Sweeney did the second part, I did the third part and Amy did the last part.

The finished animation was presented by the four of us the following day. Jack did not participate, as he was off.

My part of the animation involves use of follow through as the hair stops moving after the body finishes moving, and the sleeves also follow through from the shirt. My part is very short and is easy to miss, and lacks the antennae that the other parts had, but that was because I was working on a tight schedule and the software was a bit buggy.