Week 9- Graduate and Unreal Engine Continued

Today we had a lecture from Becca, who graduated from Ulster University 4 years ago. She worked on production work, graphic design and 2D effects, and worked in Feed Me Light in London. She did VFX for four to five months, where she networked and made friends, and worked in the Blue Zoo Animations 2DContinue reading Week 9- Graduate and Unreal Engine Continued

Week 9- Unreal Engine and Substance Painter

We delved more into Substance Painter and making an environment in this class. Remembering how my Laptop chugged when Unreal Engine 5, I decided to log onto Substance Painter through one of the University computers, making sure to copy over the most current model onto a hard drive. I had used Substance Painter before, whenContinue reading Week 9- Unreal Engine and Substance Painter

Week 5- Contrast

Contrast is key to make things visible. When using certain software, the black and white filter will be showing different variations is software. If an image has similar colours, then the objects within the object will all blend into one another. Consider this image for example. When we grayscale an image, it reveals the contrastContinue reading Week 5- Contrast

Week 2 – Personality of Walk cycles and break down

We learned about the personality of walk cycles and breaking them down so we can animate our own animated cycles. When it comes to looking at the walk cycles, we looked at: Personality- What they might be feeling/thinking Technique- Contact Poses may be more extreme or different Speed- An angry walk will be faster, aContinue reading Week 2 – Personality of Walk cycles and break down