Animation Strategies-Portfolio Links

  Below is the link to my own personal final FBX’s, Maya files, Substance Painter files and textures used to create my final Unreal Engine level and cinematic;   https://drive.google.com/drive/folders/1QZHhQ4esPlQzOXroZn8DwXEqBGTdo2l0?usp=sharing   Below is another link to my whole groups work. showing the same files I have provided in the link above;   https://drive.google.com/drive/folders/1zMzm5Q9cc8vraAD8aA6AruSMBI2wdLFW?usp=sharing  

Industry Facing Materials, Research and Development

To start our industry facing materials assignment, we first had to identify the job role which interested us all the most in the industry of Animation. For me, this was 3D animation/character animation.   This Blog post is my research of a specific job role, the skills required, a studio that is advertising for aContinue reading Industry Facing Materials, Research and Development

Entry Animation Position Research

Gameplay Animator   The entry level Job that I have found is one with the internationally known company, “Rockstar Games”. They are offering a full time and possibly permanent position at their studio in Edinburgh, Scotland. The Job description is a gameplay animator, they are looking for animators who are at a junior level andContinue reading Entry Animation Position Research

Reflective Blog – 30 Second Animation

Our group animation is called “Football”. It focuses on a football that is lost by a child in an abandoned part of a park. We see time pass, seasons change and the condition of the football slowly deteriorate. This, in a way, personifies the football and gives it its’ own personality, that the audience canContinue reading Reflective Blog – 30 Second Animation