Animation Strategies-Reflective Blog

Throughout this Project, I have faced a number of tasks and challenges. The first being the initial concepts for our observatory environment we wanted to create. We had many ideas and possible plot lines for how this world has came about, but more importantly, how we wanted to make it look in Unreal Engine.  Continue reading Animation Strategies-Reflective Blog

Animation Strategies-Portfolio Links

  Below is the link to my own personal final FBX’s, Maya files, Substance Painter files and textures used to create my final Unreal Engine level and cinematic;   https://drive.google.com/drive/folders/1QZHhQ4esPlQzOXroZn8DwXEqBGTdo2l0?usp=sharing   Below is another link to my whole groups work. showing the same files I have provided in the link above;   https://drive.google.com/drive/folders/1zMzm5Q9cc8vraAD8aA6AruSMBI2wdLFW?usp=sharing  

Industry Facing Materials, Research and Development

To start our industry facing materials assignment, we first had to identify the job role which interested us all the most in the industry of Animation. For me, this was 3D animation/character animation.   This Blog post is my research of a specific job role, the skills required, a studio that is advertising for aContinue reading Industry Facing Materials, Research and Development