Vertical Slice Group Project – James Greer

We were given the assignment to create a game prototype in collaboration with games design students. We were each assigned roles in the group, for example I was given the roles of Animator and Rigger, any other help to contribute towards the projects overall outcome is to be done also. The group members from ourContinue reading Vertical Slice Group Project – James Greer

Portfolio – Audio supported Animation

The link for the youtube videos of each angle of the final animation is below. Due to time constraints and working on other projects, I was not able to properly render these animations and therefore they are all in a playblast form.                          Continue reading Portfolio – Audio supported Animation

Personal Development Project – Audio supported Animation

For this assignment, I was practising an area of animation in which I have never had any experience in prior. The use of facial features and expressions matching with an actors voice.   I used a sound clip called “Pink or Green?” from “The 11 Second Club”. The website link to this clip is below;Continue reading Personal Development Project – Audio supported Animation

Animation Strategies – Animation’s Research blog

With the first animated cycles, we did a walk and run cycle. With each of these animations, we had an option of completing them using a variety of pre built rigs. For my run cycle I chose the Jill rig, and for the walk cycle I chose the Azri rig. These animations both resulted inContinue reading Animation Strategies – Animation’s Research blog

Animation Strategies – Animation cycle’s portfolios

  Below are the MOV files to the animations completed, and following them are the sketchfab links for each animated cycle as well;     Run cyle https://syncsketch.com/sketch/d00d905451dc/         shotput throw https://syncsketch.com/sketch/a427cb7b2bb5/         walk cycle https://syncsketch.com/sketch/a6ff9b03c9de/      

Animation Strategies-Reflective Blog

Throughout this Project, I have faced a number of tasks and challenges. The first being the initial concepts for our observatory environment we wanted to create. We had many ideas and possible plot lines for how this world has came about, but more importantly, how we wanted to make it look in Unreal Engine.  Continue reading Animation Strategies-Reflective Blog

Animation Strategies-Portfolio Links

  Below is the link to my own personal final FBX’s, Maya files, Substance Painter files and textures used to create my final Unreal Engine level and cinematic;   https://drive.google.com/drive/folders/1QZHhQ4esPlQzOXroZn8DwXEqBGTdo2l0?usp=sharing   Below is another link to my whole groups work. showing the same files I have provided in the link above;   https://drive.google.com/drive/folders/1zMzm5Q9cc8vraAD8aA6AruSMBI2wdLFW?usp=sharing  

Industry Facing Materials, Research and Development

To start our industry facing materials assignment, we first had to identify the job role which interested us all the most in the industry of Animation. For me, this was 3D animation/character animation.   This Blog post is my research of a specific job role, the skills required, a studio that is advertising for aContinue reading Industry Facing Materials, Research and Development

Entry Animation Position Research

Gameplay Animator   The entry level Job that I have found is one with the internationally known company, “Rockstar Games”. They are offering a full time and possibly permanent position at their studio in Edinburgh, Scotland. The Job description is a gameplay animator, they are looking for animators who are at a junior level andContinue reading Entry Animation Position Research