Animation Strategies – Animation’s Research blog

With the first animated cycles, we did a walk and run cycle. With each of these animations, we had an option of completing them using a variety of pre built rigs. For my run cycle I chose the Jill rig, and for the walk cycle I chose the Azri rig. These animations both resulted inContinue reading Animation Strategies – Animation’s Research blog

Animation Strategies – Animation cycle’s portfolios

  Below are the MOV files to the animations completed, and following them are the sketchfab links for each animated cycle as well;     Run cyle https://syncsketch.com/sketch/d00d905451dc/         shotput throw https://syncsketch.com/sketch/a427cb7b2bb5/         walk cycle https://syncsketch.com/sketch/a6ff9b03c9de/      

Animation Strategies-Reflective Blog

Throughout this Project, I have faced a number of tasks and challenges. The first being the initial concepts for our observatory environment we wanted to create. We had many ideas and possible plot lines for how this world has came about, but more importantly, how we wanted to make it look in Unreal Engine.  Continue reading Animation Strategies-Reflective Blog

Animation Strategies-Portfolio Links

  Below is the link to my own personal final FBX’s, Maya files, Substance Painter files and textures used to create my final Unreal Engine level and cinematic;   https://drive.google.com/drive/folders/1QZHhQ4esPlQzOXroZn8DwXEqBGTdo2l0?usp=sharing   Below is another link to my whole groups work. showing the same files I have provided in the link above;   https://drive.google.com/drive/folders/1zMzm5Q9cc8vraAD8aA6AruSMBI2wdLFW?usp=sharing