Creative Futures, Reflective Blog

The aim of this reflective blog, is to go over my design decisions throughout the different assignments that have been involved with creative futures as a module. Starting with my film poster and ending with my showreel, each decision I made was based off of industry research and personal preference, but I also had myContinue reading Creative Futures, Reflective Blog

Vertical Slice Group Project – James Greer

We were given the assignment to create a game prototype in collaboration with games design students. We were each assigned roles in the group, for example I was given the roles of Animator and Rigger, any other help to contribute towards the projects overall outcome is to be done also. The group members from ourContinue reading Vertical Slice Group Project – James Greer

Portfolio – Audio supported Animation

The link for the youtube videos of each angle of the final animation is below. Due to time constraints and working on other projects, I was not able to properly render these animations and therefore they are all in a playblast form.                          Continue reading Portfolio – Audio supported Animation

Personal Development Project – Audio supported Animation

For this assignment, I was practising an area of animation in which I have never had any experience in prior. The use of facial features and expressions matching with an actors voice.   I used a sound clip called “Pink or Green?” from “The 11 Second Club”. The website link to this clip is below;Continue reading Personal Development Project – Audio supported Animation

Animation Strategies – Animation’s Research blog

With the first animated cycles, we did a walk and run cycle. With each of these animations, we had an option of completing them using a variety of pre built rigs. For my run cycle I chose the Jill rig, and for the walk cycle I chose the Azri rig. These animations both resulted inContinue reading Animation Strategies – Animation’s Research blog

Animation Strategies – Animation cycle’s portfolios

  Below are the MOV files to the animations completed, and following them are the sketchfab links for each animated cycle as well;     Run cyle https://syncsketch.com/sketch/d00d905451dc/         shotput throw https://syncsketch.com/sketch/a427cb7b2bb5/         walk cycle https://syncsketch.com/sketch/a6ff9b03c9de/      

Animation Strategies-Reflective Blog

Throughout this Project, I have faced a number of tasks and challenges. The first being the initial concepts for our observatory environment we wanted to create. We had many ideas and possible plot lines for how this world has came about, but more importantly, how we wanted to make it look in Unreal Engine.  Continue reading Animation Strategies-Reflective Blog