Assessment 2 – Personal Development Project

Research I started this project by researching how to make a lip sync animation as well as some tips on picking a suitable audio. These are the videos I watched.  I also looked on google images for mouth shape charts, this made the process of animating the lip sync quicker as I could reference how eachContinue reading Assessment 2 – Personal Development Project

Week 11 – VFX, Compositing & Camera Tracking

This week Henry taught us how to add effects and track cameras in After Effects. We started by steading the camera to make it easier to add the graffiti. After steading the camera I added  the graffiti as an overlay layer, then I key framed the graffiti disappearing and reappearing when a person walked inContinue reading Week 11 – VFX, Compositing & Camera Tracking

Week 9 – After Effects Typography Continued

   This week Sorcha taught us how to make a font write onto the screen using the pen tool and the stroke effect. Also looked into expression controls.    Pixel Works – FearFall Game This week I UV unwrapped and textured the camera projector. I also wanted to animate the spider but due to anContinue reading Week 9 – After Effects Typography Continued

Week 8 – After Effects Typography

This week Sorcha talked about fonts and typography. She explained the different types of fonts such as serif fonts (with a little hook), sans serif fonts (without a little hook) and display fonts (all-caps, black letter, script).  Kerning (spacing between letters, different spacing between letters). Leading (spacing between lines/line spacing). Tracking (the space between letters,Continue reading Week 8 – After Effects Typography

Week 5 – Character rigging

This morning Mike talked us through how to rig a character as well as adding skin weights to help the mesh deform correctly. He talked about what is involved in rigging as well as recapping the different types of constraints. He then showed us a live demonstration of him rigging a bird character and explainedContinue reading Week 5 – Character rigging

Week 3 – Animations for Game

To export the character model and the skeleton to Unreal Engine, select the character mesh and the skeleton in the outliner. Then file, export selection, make sure the current present is set to Audodesk Media and Entertainment. Click the Geometry tab and select Smoothing Groups. Click the Embed Media tab and tick the box. TheContinue reading Week 3 – Animations for Game