DES 336 Vertical Slice Project- Remaining Prop Retextures

Before our playtest build on Week 10, I worked to finish retexturing all of my remaining props that I had left for the project, including the main navigation computer, treasure chest, pillow, hooks and hammock. Below are screenshots of the fully finished textures, along with some additional notes to better highlight the work that went intoContinue reading DES 336 Vertical Slice Project- Remaining Prop Retextures

DES 336 Vertical Slice Project- Art Style Update, New Props and Textures

After Week 7 of our Creative Industries module, our group was given crucial feedback on our art style, which was that our visuals in the Unreal project did not look like our chosen Saturday Morning Cartoon style, and that we are crucially behind getting our lighting test finished. As a result of this, I knewContinue reading DES 336 Vertical Slice Project- Art Style Update, New Props and Textures

DES 336 Vertical Slice Project- Level Design Plan & Environment Design Update

At the time of this post, we decided to focus all of our attention onto environmental design. I created an updated level design for our submarine and highlighted the main rooms for us to put our attention into. Below is the new level design layout, detailing room, door, etc. placement, environment colours and minigame locations.Continue reading DES 336 Vertical Slice Project- Level Design Plan & Environment Design Update

Character Design- Development of the Opinicorvus: Production

Development of the Opinicorvus Character Turnaround- When starting production on my 3D character model, I first drew out a turnaround sheet for modelling. My current anatomy skills are lacking, however I still used it for the model’s silhouette and shape language. Model Blocking- I expedited the blocking process by using the base animal blocking modelContinue reading Character Design- Development of the Opinicorvus: Production

Week 10- Dust Bunnies Environment Texturing Experiment

During Week 10 of our Animated Narratives module, I set myself the task of working on retexturing the environment for our animation in order to give it more depth. I decided on using UV mapping instead of using Substance painter in order to save our group time and to make giving certain objects easier textures. Continue reading Week 10- Dust Bunnies Environment Texturing Experiment