I was a bit nervous to start this assignment but I found myself really enjoying the process of making my little statue. I did find it hard to fit with the style of Genndy Tartakovski, this style of cartoony, expressive characters was really out of my comfort zone but I am happy we had so […]
3D Digital Literacy
Final Adjustments and Uploading to Sketchfab
The first thing I did was take a look back at my prop textures. I wanted to take a look at other types of leather to see if they looked better. I knew I wanted the leather texture as in Hotel Transylvania they do use nice bumpy textures and it adds to the interesting texture […]
Props and Posing
Now that the Mothman was finish, it was time to finish up his props. So I started on making sure to place my books together so that I was happy with the size of them before I unwrapped (and to check the models so that I wouldn’t have the issues I had with my models […]
Texturing the Mothman
I lot of the texturing I had practiced before had been using a more realistic approach, however I knew since this was in the Hotel Transylvania style that it would have to be more cartoony and interesting. For this I went and looked at the characters again and saw what had texture and what the […]
Unwrapping Mothman and Adding Props
I got my model checked over and asked some questions that cleared up my worries about my model to start this week. So I decided to compare the looks of my models my moving the retopo next to my sculpt. Then I started to look at my props, I new I wanted to have some […]
Learning to Pose
This week we learned how to pose a character in Blender using armatures. For this we were given a file to use, with a fully retopologised and textured model. We started off by adding an armature (making sure it sat in front of the model using the object data properties), which made a bone, and […]
Retopo of the Mothman
Now that my sculpting was done, it was time to begin the retopo process. This is something I was quite nervous about since I have a lot of complicated shapes in my model so before I started I decided to watch a couple tutorials to pick up some tricks and learn to break up the […]
Sculpting My Mothman
With some practice done it was time for me to start on my final sculpt. This was something I was very nervous about as I kept doubting myself that it wouldn’t turn out right and telling myself it just wasn’t going to look how I wanted, but eventually I worked myself up to start. First […]
Adding Detail After Retopology
Today we learnt how to recover and create more detail on top of a retopologised model, while keeping our poly count low. We do this by using the Multi-res modifier, this allows you to add surface level detail at a higher resolution and project this detail onto the lower poly model by baking this new […]
Retopology
Today we started to learn about retopology, and it was safe to say that I was dreading this area of 3D modelling. For this we were given a file and instructed how to get started. I found a bit of an issue on the first pass of this so I restarted and got to work […]