Style Guide/PrePro Models/Texture Work Making a Killing- NPC Asset Pack by ToyoTang on Sketchfab Making a Killing Prop Asset Pack by ToyoTang on Sketchfab NPC Rigs/Animation Prop Rigs and UX Animations
Second Year
Cover Email Development and Job Prep
A cover email is a document usually sent alongside your CV when applying for a position. It serves as an introduction to your potential employer and should highlight your qualifications and experiences for that particular job. This is a way to pick out and go into detail on why your are suitable for the role, […]
ShowReel and Portfolio Development
A showreel is a compilation of your best animated related work, it should last around 1-1 1/2 minutes long as employers won’t have time to watch longer so it is important to be thoughtful with the organisation of the content within the video. This is a short showcase of your technical skills, creativity, and style […]
Character Production-Texturing, Rigging and Animation
3D animation isn’t something that I would say I am good at but it is an area that I would like to improve in. So as we started to implement art tests I wanted to have some temporary animations in the game to get a feel for the style we wanted. Temporary Rigs Although I have […]
Character Production-Modelling and Unwrapping
Production of Characters Right after handing in the style guide, I had received some unfortunate personal news that left me feeling pretty unmotivated so admittedly I wasn’t able to keep up the tempo of my work from the week previous, and was a bit lackluster in the outcome of my work overall. After learning about […]
Game Asset Optimisation
Optimising 3D Assets We had a talk from Rachel Dixon about how to approach asset creation for games. The main difference between animation and games, is that we need to consider low loading times and good performance, when characters move in the game it should be responsive and quick but still have good quality. We […]
Academic Paper Group Presentation
Understanding the Research Article After gathering the group together we had a brief read through a lot of articles from Animation: an Interdisciplinary Journal and ended up deciding on the article titled – ”The Afterlife as Emotional Utopia in Coco” by George Crosthwait. Initially this research article looked pretty daunting, it had a lot of […]
Intro to Vertical Slice and Style Guide
I was pretty excited to start this module, as I really like games and exploring the work that goes into them. I was also pretty nervous as I hadn’t had good experiences with group work so far and while I know some elements that goes into making games, I have never seen how they come […]
Animated Strategies Reflection
Over the course of the module I can definitely say that I have improved my understanding and ability to animation, in both 2D and 3D software. I have had a lot of fun getting a more in-depth understanding of how to animate different body mechanics and how to work independently from reference, and the important […]
Portfolio-Body Mechanics
All of the animations I produced for Body Mechanics Assignment of Animated Strategies. Enjoy 😀 Heavy Weight Running Jump Lip Sync Looped Versions