Animated Narratives: Starting to Animate, and more lighting!

Unfortunately, Corey was still unwell today and it is difficult to work on animation when we are not together. For this reason, we decided just to animate the two main characters in class.

Unfortunately, the old ghost model had not been correctly rigged and was unusable: I suggested that Will change the shape of his character’s mesh slightly and give him a different hat. That way, we would be able to save time rigging and worrying about skin weights, but we would still have an old-man ghost:

We also managed to finish animating our first two scenes fully – Will was able to animate the old ghost’s scenes almost completely, save for the final scene! I rendered out a few scenes just to see the lighting for our ghosts, and their own individual lights:

The ghosts were a little reflective, so I removed their specular elements so that they appeared matte so that they better suited the environment:

I am going to continue animating over the weekend, so that we are hopefully able to get the rendering finished early next week!

Animated Narratives: Lighting.

We started off the morning by planning out where our background ghosts would be in the opening and mid scene, so that everyone could get to work on animating the background ghosts:

Today, I lit our environment for the animation. Unfortunately, Corey was unable to come in today as he was ill; I decided to go ahead and cover lighting, as we can’t wait much longer to get it done. This was the beginning attempt, using this HDRI image; we chose this because we liked the warm orange and pink colours:

This was still a little too dark – we wanted to make sure it gave off a night time vibe, however we still want to be able to see what’s going on in the scene. I also made and added the following image to add to the night’s sky:

These were still a little too dark, and I thought that the floor/grass was looking a little bit too rubbery. I decided to turn the roughness up and make it matte, and add another light from the left hand side of the scene

I think that it was heading in the right direction, and wanted to get a sense for how the ghost would look in the shot, so I added him gazing up at the stars to see how he reacted with the lights in the setting

I asked Alec for some feedback, and he said that the graves were looking too reflective. This was making them seem quite dark, but also giving off the view that they were metal and not stone/marble. He also suggested that we should light the house more, as we’re unable to see it’s details. I took the grave stone’s roughness and metalness maps off of them in order to lighten them and to take away their reflectiveness, and then I added another light to the front of the scene to light up the house.

I still think that this could be better, so I decided to light the house specifically:

I also made up the opening graphic, which we will overlay onto the scene in editing:

Animated Narratives: Applying textures, playing around with lighting

Today, I spent my time applying textures and rendering our environment:

I also played around with the lighting etc. just to experiment – this is not a job that is assigned to me for this project, so I didn’t dive into it too much; I just was interested to see how much it could influence the scene:

Animated Narratives: Final Texturing and Fixing the Scene Environment.

I spent the morning getting textures done for the last tree in our environment:

I then wanted to apply textures to the environment: unfortunately the props used were not the UV mapped versions, and therefore I was unable to import the textures and apply them. I remade the environment to include all of the props with their UV maps done:

Tomorrow, we will be able to begin animating!

3D Literacy: Gus the Axolotl uploaded to Sketchfab; Self Reflection.

3D Literacy – Introduction to Blender, Fruit Homework Sculpts and ‘Cute Character’ Concept Designs.

3D Literacy – Class Activity, and starting to block Gus the Explorer!

3D Digital Literacy – Homework, Mike’s introduction to sculpture.

3D Literacy – Gus the Axolotl progress.

3D Literacy – Gus the Axolotl progress

3D Literacy – Gus the Axolotl Progression

3D Literacy – Gus the Axolotl progress and retopology exercise.

3D Literacy – Gus the Axolotl Progress

3D Literacy – Modelling some basic Props

3D Literacy: Gus The Explorer Progress – Starting Retopology

3D Literacy: Gus Topology and UV Unwrapping

3D Literacy: Texturing Gus and his Lantern Staff.

3D Literacy: Finishing off texturing.

3D Literacy: Playing with shaders and starting to rig Gus.

3D Literacy: Finishing skin weights and posing.

Self-Reflection:

The organic modelling assignment, to create a cute character, was incredibly good fun. I was looking forward to using Blender as a different way to create 3D models, and I felt that I worked a little more intuitively with this programme in comparison to Maya: it felt a lot more natural to me. As a result, I worked quite a lot of hours on Gus, and therefore finished the assignment quite swiftly, as I was having a great time!

This project also helped me feel much more confident in processes that were previously quite daunting (And that I desperately needed more practice with), such as UV mapping, rigging and painting skin weights. I cannot thank my lecturers enough for all of the fantastic help they provided me with in this project – I followed all of the tutorials that were helpfully provided by my professors, and as a result I feel so much more confident in UV mapping and rigging in particular; something that’s been incredibly useful for my other module, too.

I was also able to dive a little more into Substance Painter, and had a lot of fun experimenting with all of it’s features. I feel that I have a much wider understanding of the software as a result. I think that I have a tendency to take the textures a little too far, and in future I am going to try to keep things simpler; I managed to scale back on a lot of things with this project, however, so I am counting it as a success in moderation. Over the summer I would love to look a lot deeper into hand painting textures, shaders and other techniques – I would love to be able to create some more stylised pieces.

Over all, I am very proud and overwhelmed with how much I’ve learned in this project, and the entire 3D Literacy module as a whole; I was so scared of this class when the semester started after Christmas, but I have enjoyed it all immensely. I feel that Gus the Axolotl Explorer fits the brief, and I am extremely pleased with how he turned out – a little lad with an insatiable love for adventure. I love this new medium for creating, and I am looking forward to learning more in future!