3D Literacy: Gus The Explorer Progress – Starting Retopology

I started by scaling up and ensuring that all of Gus’ props were the right size, by bringing Gus from Blender into Maya and importing his staff and backpack:

I began retopology on Gus’ model today: the process has been slow, and there have been a few mistakes here and there that I’ve had to go back on, but overall I’m pretty pleased with the progress so far; I’m a little worried about the ears, and that I might have done those wrong by not beginning in the centre, however I will find out more about that tomorrow:

I finished up the retopo on the face, and decided that I would just remodel the eyes in maya as they weren’t particularly complex:

I then began topoing the ears, which I will admit, have given me a little more trouble. I will ask for advice on going forward with these:

When I was going through the retopo of what I’ve achieved so far, I used this reference as a guide for how I should tackle the head, and will continue using this reference when retopo the body and clothing.

Leave a Reply

Your email address will not be published. Required fields are marked *