Importing models into unreal

When it came to importing my models into unreal engine I started of by going onto landscape mode and creating the basic shape of what I wanted my plane to look like, I added two little lakes, one that you would walk over the bridge to get across and the other lake is much wider and he bug tree will be going inside it so it looks like it is submerged in the lakes water.

I inserted the majority of the models I would need in the scene and began placing them around in the way I wanted, there would be the entrance which is supposed to make it look like you are coming in from a forest, the. You’d immediately see the sign fairy realm pointing you in the directing to go straight ahead.then as your walking your surrounded by big mushrooms and giant plants in which you would cross the bridge.

I had to smooth out my land scape as the higher the hills got they would sometimes get distorted.

Some  tutors had suggested that I place my grass blades around my objects so they didn’t look as harsh and blocky being just inserted into the grass landscape, I think this helped with the look of the realm a lot.

although I had previously designed a sky to be used as the texture we would put as our “sky dome” I ended up preferring the sky in unreal had way better as it had many stars that moved along as you walked through your landscape and the clouds would also moved which brought so much life to it.I gave the sky a slight magenta undertone and I think it turned out pretty well.

this is my work in progress before I had built any of my lighting or inserted any lights at all, I actually found the unlit no shadowed look very cute. I am trying to use my trees to make an entrance for the world, the entrance instead being quite plane in comparison to what your about to walk into, to try and give the impression you really are walking into another realm.

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