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Reflection

I enjoyed working on this project more towards the end of the project when all of the models where finished, putting it all together in a scene was very satisfying to watch and I feel like I genuinely learned a lot by doing this project, I feel like my modelling skills have improved from last year however my uv mapping skills still need some work.

the tutors where extremely helpful during this project and gave back some really good feed back that was given very quickly, they really helped me with my 3d models when I was trying to create something a little more difficult and organic.

I was a little stressed out during the middle of the project as I think we where having some communication problems in our group and a few of our models where given very close to the deadline, I was also stressed that I had so many models to texture and uv map since uv mapping isn’t my strongest skill, I could of used a little help, but overall I think the models our group made turned out very well, I really liked how the teapot,crystals,bridge and mushrooms looked all together.
making the ideas and concepts with my group was very fun as we all had the same kind of idea.

I have never used premier pro until this project so it was very interesting to learn that as well as unreal.

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Editing my cinematic

I edited my cinematic in premiere pro, I simply used it to put all my shots together into the Order I wanted, Henry was very helpful when telling me ways I could edit my video to make it better, a lot of my shots at the beginning went way to fast so after redoing them they are much slower and atmospheric.

I also added some small transitions like a fade in from black and fade out to black, also when the camera looks up at the moon I made it made to white and the lens flare become stronger too look like the moon over powered the camera.

FIRST VERSION 

in the first version I really wanted to do a long shot like you where walking through the realm yourself, however after hearing my feedback from Henry I realised that the way the camera moved was very awkward and too fast so instead I tried to do a walk through using many different shots instead, I also tried to tone down the intensity of the lights as they where far too bright and at times irritating to look at.I also removed a few shots that had no subject or where just unnecessary

I’m NEWEST CINEMATIC

 

This is the newest version of my cinematic, I think there has been a big improvement to my first one and I am happy with my end result, I think with all the shots slowed down it makes the vibe of the video far better than before.The cut the camera looks at the fairy realm sign was originally very fast and abrupt so I added an effect to make it made into the sign more softly, i also tried to slow down the scene leading up to the bridge to try and match when the camera is on the bridge and looking up at the sky.

I made the video dimensions very long as I thought it looks nice but also gave of the vibe of a video game cut scene which I thought fit the aesthetic of my realm very well.

I also animated a title for the beginning of the video in Procreate, and the end credits bit, I tried to create them so they would fit in aestheticAlly with the rest of the video, I added music which was created by my friend Peter Cunningham as it was to fit into the fairy realm, and I added some sound effects of birds chirping and general nature noises to help with the atmosphere of the video.

Sadly in one of my shots I noticed a model I had accidentally placed incorrectly, this Was noticed very last minute and since I can only access my scene in university I could not fix this error and retake the shot, so I ended up needing to reuse a shot I had previously fixed.


title covered in vines and little roses

 

 

 

 

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Adding lighting/effects and more models to the unreal environment

When adding my lighting I placed it on places the trees where not covering such as around where the bridge is in my scene I left an opening so you could see the straw in the sky, and in another area where the teapot is I left an opening for a shot where you could see the moon in the sky.

Iv also added magenta shadows everywhere so it all looks slightly pink, i also turned up bloom quite a bit as I really liked the look it game my scene, I felt as though it made it look very dreamy, however I was told by tutors to turn down my bloom slightly as i was over doing it.

I made the moon and stars emissive so they would look like they where glowing in the sky, and I put some lights around the well to make it appear as if it was glowing, i wanted the vibe of when your playing a video game and you are drawn to an object when it is lighter than the rest of the other objects

I also inserted lights into my lavender flowers as I thought it looked really cool how the light would pear out from its flowers, since the lavender is with the flowing lake it was also as if the glowing lake had an effect on the inside of the flower making it glow.

Here are a few more of my scenes i out together, I made a little walkway with the pebbles and daisies that would lead to the teapot, the teapot having its own “front garden” kind of thing with the lake and the tree in the middle, i places a the teacups around and I liked that the crystals where only in the darkest part of the landscape, I thought it made the scene look more magical and helped to brighten it up.

I was going to add a water animation to my lake but ended up using the material that was already in unreal, I made it very white and added an emissive white light because the idea of the lake glowing as if it was because of the fairy magic.

the area is surrounded by trees to make it appear as though you are in a larger forest and you are deep inside.

I also like I said previously added the vines I made to the tree which I feel like really helped to break up the scene and differentiate where the lake is and here the teapot is.

I placed ambient dust EVERYWHERE, Henry helped me change the colour of the ambient dust to yellow because I wanted them to appear like fireflies.

 

MODELS BY MY TEAM IN MY REALM

bridge-Tori

Crystals-Aimee

teapot, cups and pink tree-Katie

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Animations for the unreal environment

I created a firefly animation because I thought it would be really nice if we had some fire flies around to show that other things are living in this realm apart from fairies.

I also animated a butterfly as during class from a few of my classmates I was getting the feed back that it would be much better if the butterfly I had created actually moved, which after making it move I agree, I think it really helps to liven up the scene.

both of these animations where created in maya

In Procreate I created a simple 2d animation of a flower falling, which I hoped could be used to set the mood having these cute little flowers flying everywhere, if I can make the background see though.

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Importing models into unreal

When it came to importing my models into unreal engine I started of by going onto landscape mode and creating the basic shape of what I wanted my plane to look like, I added two little lakes, one that you would walk over the bridge to get across and the other lake is much wider and he bug tree will be going inside it so it looks like it is submerged in the lakes water.

I inserted the majority of the models I would need in the scene and began placing them around in the way I wanted, there would be the entrance which is supposed to make it look like you are coming in from a forest, the. You’d immediately see the sign fairy realm pointing you in the directing to go straight ahead.then as your walking your surrounded by big mushrooms and giant plants in which you would cross the bridge.

I had to smooth out my land scape as the higher the hills got they would sometimes get distorted.

Some  tutors had suggested that I place my grass blades around my objects so they didn’t look as harsh and blocky being just inserted into the grass landscape, I think this helped with the look of the realm a lot.

although I had previously designed a sky to be used as the texture we would put as our “sky dome” I ended up preferring the sky in unreal had way better as it had many stars that moved along as you walked through your landscape and the clouds would also moved which brought so much life to it.I gave the sky a slight magenta undertone and I think it turned out pretty well.

this is my work in progress before I had built any of my lighting or inserted any lights at all, I actually found the unlit no shadowed look very cute. I am trying to use my trees to make an entrance for the world, the entrance instead being quite plane in comparison to what your about to walk into, to try and give the impression you really are walking into another realm.

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Texturing my 3d models and creating a few more assets

Our group is going for a very hand painted look on a lot of our models since our models themselves are quite stylised.I decided to paint mine in Procreate using the new feature where you can now paint onto your 3d models, I really like this feature and it is not much different from sketch fab, I also find it very easy to work with. I had to export my models as an obj for it to work.

here is a video showing turn arounds of all of my textured 3d models.

a little speed paint of a candle I modelled for the project , just to show how I would of painted on all of these models.

I realised by this point I had no path textured or no moon for the sky, there where also a few more thing I wanted to make for the project-

I needed to model a big tree since it hadn’t been created yet, our group wasn’t sure who was originally assigned the big tree but since my original pink tree I had created was not working for unknown reasons I created this one instead, I made it green because I thought it would make sense for the big important tree to be a more natural colour.

I also modelled a few rocks that could be mixed and matched on the ground to create a pathway, I tried adding green moss around the sides so it would blend in better with the grass in the ground.

I created this vine texture that could be used to hang on the big tree as it would make it look more grand and make it appear less rounded off perhaps.


the original moon idea was supposed to be a smiling half moon but since this was nearing the end I just decided to create a very simple moon which was full and for the texturing I took an image of a free to use moon image and placed it Over the circle I had brought in.

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Modelling 3d assets part 4

I have modelled and textures a bunch of blades of grass by creating a plane and extruding it slightly, then bending the faces and vertices to get the look of bend blades of grass, these are just so when our worlds landscape is textured it will have 3d assets to make the other models look less flat.

 

I also modelled a little sign which is going to say fairy realm on it, I thought it would be a nice touch if it looked as though it was painted by the fairies them selves to help with the world building.it is also there to help direct the camera as to where it is going into. The long base of the sign is a square which I extended and then messed with a few of the vertices to give it a chipped off wood look. Then the actual sign parts are two squares which I flattened then have a chipped off look to as well, for the arrow I selected a the faces at the top of the square and extended , then pinched the very top to give it a pointed look, making it look like an arrow head.

And I modelled a well, I was looking at inspiration on sketchfab of little gardens people had made, and alot of them had wells and I thought it would be perfect to go into our fairy realm as it just fit the vibe we where going for,I modelled by well while looking at other stylised well 3d models,I made 3 cylinders and deleted its top and bottom , the cylinder on the bottom and top I just made slightly wider than the middle cylinder,I also bevelled the edges to made it appear softer, then I made a much of squared and cylinders to create the wooden parts that hold the roof up, I fixed them up by extending a few of the vertices. And the roof is another 2  slightly extruded planes.

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Modelling the assets-part 3

I created the stars that can be seem in the sky, our group decided it would look interesting if some of the stars that can be seen in the sky where 3d, I quite like this idea and I think it will make our sky look less 2d and will stand out more.

I used this tutorial to make my stars, I didn’t need a very complicated tutorial since our stars are already simplified and stylised.

I then modelled a butter fly, we wanted to incorporate at least one insect to show the size of the fairies in comparison to this small but very large realm, I think this model will be seen from the sky, as if it was flying.

This is the sky dome texture I have created , it is more detailed than my concept art since it will be seen much larger when seen in our fairy realm.

It doesn’t quite look right yet when inserted into maya but I will tweak my art to work better for the sky dome.

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Modelling assets- part 2

I modelled and fixed a few more of my mushrooms.

I have 3d modelled some  flowers to go into our environment, these models are more detailed than some of my other ones since they have a lot of little things added on to them to identify what flower they are, I have created a daisy, dandelion , unopened flower, lavender, blue bells and a lily.

This is how the lavender looks up close, I went for a more stylised look as it has very small flowers all among each other, I want to paint this to give a more desired effect.

I modelled the blue bells by halfing a sphere and then expanding the faces and moving them so they would give a twisted look, Micheal helped me figure out exactly how to create this type of flower head in maya.