The character design assignment for 3D Digital Literacy has been super rewarding in both skills learned and outcome material. Sculpting allowed me to get creative with the modelling tools and have more complex input on shape, design and form. I also challenged myself significantly when it came to topology and UV mapping, as I learned the […]
Category: Assignment 2: Character
I first took my model unposed into Sketchfab to check if everything worked well before moving forward. With some simple post-processing and a city background, this was my first presentation of my model: The Posing Process Link: https://skfb.ly/ouozP Unfortunately both Blender’s pose tool and rigging in Maya were crashing heavily on my computer, so […]
RETOPOLOGY was a daunting idea as I knew how many components my model had already and how difficult this could have been to manually Quad Draw. However, I actually really engaged and enjoyed the elephant task earlier in the Semester, and find retopology quite a fun challenge. The main goals I knew from practise before […]
UVs UV mapping for me is always very difficult, however I found the mapping experience mostly okay with this project. I did come across a problem I had in Animated Narratives of accidentally splitting my UVs into many many sets across many many objects which is mind-boggling, but I simply was able to select the […]
Sculpting the character was very a enjoyable experience. I learned a LOT about Blender and Maya in this time and how poly-counts, topology and innovation using shapes are essential to the efficiency and execution of the 3D pipeline. Following exercises we had done in class, I began by blocking my character. This is my first […]
Blocking and sculpting in Blender To get used to the drawing tools, we played with sculpting an elephant in class. We also sculpted an apple and pear which introduced using image planes as a means of reference. Having one on front view and one on side view proved highly useful in moulding the fruit in […]
My initial thought for my character’s design was to use my knowledge from Illustration in Semester 1 and create a graphical, minimal ‘cute’ characature of myself. I began by creating various Pinterest boards to gauge what intrigued me most and build inspiration. I thought this sort of graphical, geometrical style was compelling and would allow […]
Throughout Semester 2, we explored many different animation exercises that helped us to develop our skills. I have logged what I learned in this post. Basic Animation The ultimate bouncing ball exercise introduced squash and stretch to me as I was not in Semester 1. Completing this exercise alongside the robot jumping one really helped […]