My Cute Character

Ideas:

Some ideas I had for my model started with Aggretsuko, I love her unproportioned head and body but loved that her personality is shown through her appearence. Similar to this, I also liked the simplistic design of Gudetama and a mix between them could be a great idea. I also had an idea to do a dinosaur with bigger, more cartoon like eyes, and a small unproportioned body similar to Aggretsuko. I also loved the idea of a sitting duck, similar to the ugly ducking and its proportions but give a more cartoony feel to it. The last idea I had was to do multiple characters similar to the unnamed creatures in the movie Princess Mononoke.

 

However, the idea I like the most is definitely a duck.

Modelling:

Beginning my duck I began using the image above as a reference to proportions and ideas for designs.

The first basic model went well and using the grease pencil tool I drew on the shape of the neck I needed. From there I focused on connecting the neck to the body and using the multicut tool and merging. I repeated this for the head, then moved onto the few strands of hair from the top of the head, here I simply extruded the faces and used the bend feature, after that I used the merge vertices tool to connect it to the rest of the body.

From here I began fixing the hair into more spikes than straight cylinders. However, after fixing them I was becoming confused with the edge loops and the model became more an issue to fix than to proceed with, so I began a new model.

 

I began by making a new body, ensuring I kept to quads.

I used this tool below that allowed me to smooth my surface without changing the original shape which helped a lot as the smooth tool sometimes took too much away from my model.

After this I added on a sphere for the head and used the multicut tool to cut a hole for my model to merge to. From here I began the beak, beginning with two cylinders then changing to using a cube and the extrude tool to pull out faces, leaving a gap in-between. From here I created a plane to fill the gaps and merged the vertices together. The final step I used was to use the sculpting tools to build on the shape and create a more realistic beak.

After finishing the beak I added it to the head using the same multicut tool.

 

After adding the beak, I moved onto the wings. I used a square and the multicut tool I cut out a basic shape from my reference image and extruded the flat plane to create a 3D shape. I then tweaked the edge loops to go with the shape of the wing and added it to the model using the multitool.

Next was onto the webbed feet. My first initial thought was to use a cylinder and a square and connect in the middle but I found a website with some images of the edge loops and the shape I needed. Using these I created the feet below:

Following this I created the top part of the legs using a cylinder and sculpting tools, then combining these with the body. To create the legs I simply added 2 cylinders and extended to the feet.

 

Next was adding all of these to my model, however problems then occur attaching the wings as in the smooth preview it gave me unconnected squares randomly located around my model.

From here I began noticing issues with the model, such as when cleaning the model it would create more issues than solve them, and also the majority of the vertices weren’t connected.  and so it took me a substantial amount of time watching YouTube videos and re-watching videos from earlier in this semester.

Unfortunately, I didn’t finish my model due to running out of time. I am happy with the model itself so far it just took a long time to fix the n-gons and space out the edge loops evenly for sculpting. I did struggle with remembering everything from the beginning of the year and struggled to keep up with my own researching and learning. I felt the end of the semester was a lot to complete with the animated short and our modelling but over the summer I will improve this model further and progress more into my own learning.