I first of all I installed Epic Games and then installed Unreal Engine 4. I selected Film, Tv and Live Events and created a blank project.
The first thing I did opening my scene I wanted to create the sand floor that would be covering my outdoor space. I used a sand texture Cathair uploaded to our group, this also came with a height-map I imported first and adjusted the scaling, then I imported the sand texture.
However, when connecting my textures to my material I found a dissplacement map. I have never used this type of texture before, so I followed along to a video linked on blackboard using tessaltion amounts and strengths. After applying this I didn’t see much of a difference or it applied too much and so I chose a small amount of strength just to add slight depth.
I then began setting up my scene, I added in some simple pillars and cubes for the flooring and roof. This gave me a basic idea of how I wanted my tomb to look. I was able to add in a model to give me an idea of height and scaling.
I added in a doorway that Cathair created, however there were no textures included. I was able to use this to place exactly where I wanted and then I can go into substance painter to create my own textures.
From here I added in a set of steps Ben created and connected up the textures to the material. I did try to use the same method for my sand texture to add more depth to this material, however it didn’t come out the way I wanted and so I went into Substance Painter and created my own.
I also wanted to add in some pots that Jordan created, I decided I wanted to create my own textures, keeping with a red theme.
Next I added in props by Darren and used his UDIM textures, I selected the first image and imported it in and it was able to attach the rest of the textures.