Week 2 started with a class on some common mistakes on our animations from last semester. These tips gave me a refresh to my old work and an idea on how to improve for my assignment 2.
The afternoon session began with our presentation from week 1. We all got some feedback on our escape room and our idea for our main game.
After our presentations we began discussing the narrative and styling we wanted. We use Miro to add in references and add the main areas of our story together.
On our Tuesday call, we finalised the styling taking the most inspiration from Celeste, Ori series, Undertale, The Cave, Minecraft and Limbo, and we came up with a basic summary of the story, which is a child falls through a hole beneath their bed and must overcome physical manifestations of their fears.
For the rest of the week I gathered references for possible animations that could be used. I also researched how to import the different animations into unreal and began some tests to see how they worked. For this week I didn’t produce a lot of work due to the other members coming up with concept work since they preferred working in that area.
Links:
ANIMATION FROM MAYA TO UE 4 10 HD: https://www.youtube.com/watch?v=zOZbghSJNpc
Shinabro Platform Animation: https://www.youtube.com/watch?v=-6fHYb110js&t=5s