Assignment 2 – Portfolio
Scene 1-4 Scene 5 Scene 6-11 Scene 12 Scene 13 Final Animation
Animation Blog
Scene 1-4 Scene 5 Scene 6-11 Scene 12 Scene 13 Final Animation
Task: For this assignment we were tasked with creating a 10 to 15 second animation in 2D or 3D with a focus on characters interacting with props and other characters, movement and timing. We also had to look into framing and cinematography and how it can enhance the storytelling of your animation. For this task,Continue reading Assignment 2 – Process and Reflective Blog
Bouncing Ball Pose to Pose Walk and Run Cycles Flour Sack and Body Mechanics Basketball Throw
Task: For week 5, we continued to practise body mechanics animations using the ‘child of’ constraint on the ball and hands, motion paths to help visualise the arc of the ball, a damp track for the head and IK-FK switches. For this week’s we were tasked with animating a character that bounces a ball thenContinue reading Week 5 – Basketball Throw Animation
Task: During week 4, we looked into the topic of body mechanics, the line of action and opposing actions. For this week’s task we needed to create an animation using a flour sack to practise performance and appeal as well as animating a character pushing a stone which allows us to practise weight, timing andContinue reading Week 4 – Flour Sack and Body Mechanics Animation
Task: For week 3, we looked into walk and run cycles and how they are a difficult but useful thing to know how to animate as well as this task building onto the fundamentals that we learned through the bouncing ball exercise and the pose to pose task. This week’s task involved creating a walkContinue reading Week 3 – Walk and Run Cycles
Task: During week 2, we looked more in depth at the pose to pose method of animation and how it allows the animator to better control and adjust the key poses of a motion. We also briefly discussed the straight ahead method and how it creates more dynamic movements. This week’s task was to createContinue reading Week 2 – Pose to Pose
Task: For the first week, we went back to basics and reviewed the principles of animation. We were then tasked with creating a bouncing ball animation in 2D or 3D. I chose to use Maya for this task as I am well acquainted with the system but Blender was also an option. Research: BeforeContinue reading Week 1 – Bouncing Ball