I decided to do more work on the sculpt of my asanbosam character. I created the limbs using several modified cylinders and spheres, and then used cylinders with added centre vertices to create the pointed fingers of the character.

When it came to sculpting, I used the clay build up and strip tools for the main body and then smoothed them out.

Using the polygon fill tool, I created clothes for the character and then extruded a belt.

The hair was created using a primitive sphere and was the hardest part of the model for me. I had to extrude and modify the shape of the hair several times before I could consider it done. making the knife and sheath for the model was much easier.

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