3D Character Modelling
I went ahead with the 3D Character Modelling as the other skillset I chose to experiment with and try for the first time as I never modelled any 3D characters from sketch before as I always did have experience with prop modelling previous years so I hoped to practise with that and with Blender more. Moving onto the modelling I picked one of my 2D characters from the White Snake story and chose Bai Suzhen the protagonist to take the challenge of creating the character from scratch and maybe have the optional choice of grease pencil.Β
I started with the base of the model with the character sheet as reference added in to model with multiple mesh and watched tutorials online from blackboard to help prepare me for the sculpting after the mesh sequence.Β
Sometime after the base mesh I started with the proper blocking out for the rest of the body and quickly started the dress in which I viewed previous workshops where the cloth is stimulated against the mesh, I wanted to test it out first before moving onto the rest of the block out process but it was an interesting experience with viewing tutorials on the cloth rendering and collision. I struggled a bit to sculpt the face and bring the extra mesh like the nose and ears altogether and most importantly the eyes to help make a mask around the head as well as the hands.
I tried a couple of times to render the piece altogether and experimented with the top as well, but the skirt was more flexible than than the top as I tried to make the sleeves longer and glitched more so I decided to go along with the bottom of the dress more than the top as it made more sense to do the rest of the body blocked out then to go back to it later.Β
I was able to block out the rest of the characters clothes and body before our last class when we got off for the Christmas holidays and received amount of feedback for the model itself and following my appropriate pipeline when also doing the other modules class assignments before the Christmas. It gave me the time to finish what I could from the other class then proceed with the rest of my work before submission.Β
I went back to the head and hands that needed significant improvement’s as Alec was able to help me with the sculpting of the face and hands to make them more accurate to my sketch and frames in the proper place. After that I started working around the face more with secondary details like accessories, facial hair and theΒ the hair itself as I watched more tutorials to help with the strokes and strands only the viewer would see.Β
Thereafter the blocking stage was over with every mesh included, I moved onto the secondary details to make the mesh more smoother and completely accurate for what I was going for. Looking back at the tools I used for Maya with that amount of experience I had previously, I went ahead to add seam cuts, extruding faces and modifying mirror and subdivision to aid me with the smoothness and time save the project which I found very useful. I was then able to modify the hair and clothing to the model’s likeness .Β
With the basics done, I went back to the bottom of the dress and started rendering it and remembered the ways my lecturer told me to shortcut the dress once rendered and to copy and paste it so I could modify and sculpt it from the base which I was pleased with it at the end after a few hours working on it matching from top to bottom andΒ watch out for any errors.Β



Just when I realised I was at the very end, I knew I needed to fix the UV mapping before I could combine all the mesh which was the most challenging for me this semester. Before I began the UV grid I went back to refresh my mind of UV’s with experience I gained from Maya years back but with Blender this time. As I did my bet effort to shape everything and cut lines to help with the better processing of unwrapping maps. However once I got everything included and saved, I noticed when I had added the checker texture to see the map of the character, most of the proportions didn’t line up so I had to work around that so everything was the same size.Β



With the UV done, l went ahead to experiment with the grease pencil wondering how she would look sketched just like my 2D sketches but in 3D appearing like any hybrid art style and gaining reference from the White Snake trilogy from the ink scene as reference. I got onto the texturing phase making multiple materials and colours for the model to bake for Unreal and back again to the Blender putting in the last adjustments. It was difficult for me for the texturing along with the Grease Pencil as I went back and forth and the files having problems being uploaded.
Adding the materials and textures were draining for a while in unreal as I couldn’t bring in the grease pencil and ran into problems with the software turning off on me so I took all the textures I could with a few roughness and effects brought back to Blender and improved the materials better before submission and added the link to my final in my portfolio page.Β