Finishing off my character design stage after gaining new feedback, I corrected the character sheets with the characters showing off their hands with clean up then moved onto the colour scheme and silhouettes to show off the colours of the characters and to match with their personality and tone. Once I finished the basic colours. I went ahead to the next stage of developing my skills and techniques which involved 3D Character modelling in which I picked one of the following characters, Bai Suzhen (The White Snake) for the second phase. 

I immediately went onto the blocking stage once I got my references, watched tutorial videos and uploaded my character design sheets onto Blender once I began blocking out from simple shapes. I started with the base and body to shape the person out by following the guidelines of the character sheet. Since the character looks more cartoonish and simple and not fit, I tried to make it less realistic and focused more on the upper torso and left the legs and feet only to be displayed for the height and size of the base as clothing will be added later on. Here is some shots.

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