After the modules were finished and we were off from our University for the Christmas break, I took the time researching and continuing on with my 3D modelling after I sent Alec more progress afterword’s as I knew it would be the last week. I started to add more details once I amended her face and ears by adding accessories of the earrings and facial hair such as eyebrows and eyelashes to give the same appearance she had on the character sheets for reference.
Later on I added a bit of mesh to clothes, fixed the fringe/hairline on the head and started to add secondary details to her long hair, clothes and facial as I was making incredible progress aligning and smoothing the mesh altogether and watching videos to help me with the bangs and curves for the hair by making baths to make it easier than the simple manual way of creating and aligning curves. As I did struggle at first at the front of the hair with the fringe and bangs as the long hair at the back was separate and had no problem as I tried to keep it between a low poly appearance but the front curves needed improvements as I watched more videos to help me with the curve path tool.
I quickly done the fixer uppers to the hair and a few extras to the body when I went onto the next stage which involved UV Mapping. Now I done UV mapping before back when I used Maya Autodesk as with Blender it was still a new beginning for me as the animation and prop modelling where easy enough but for character modelling was the huge stepping stone for me to climb as I needed to recap myself on the tools of using UV mapping objects and lay them out flat for every piece of mesh I was finished with.
I struggled with the UV a lot even having experience from using Maya in the past but Blender was tougher with this version as I needed to reflect myself with videos and instructions online to help me through with the model before meshing everything altogether but most importantly I needed to render the Dress first as I used the modifiers from previous weeks with the collision, subdivision and cloth to help create the effects of the dress and was able to copy and paste the mesh effects to be able to modify it as I added a few other designs in the sculpting mod to highlight it better.
After reviewing the videos for recap I went ahead with the UV mapping and was careful with the cut seams and brining all the UV mesh together fitting the grid. The only problem I faced was the stretching of the meshes as how they appeared with preview textures as I had align the meshes and watch out for the colours of the mesh to make them all blue or even closer to the colour other than red to make them have less distortion and have the same sizes in the same proportion which was difficult for me but I did what I could and was happy with the outcome.











