Finishing off my character design stage after gaining new feedback, I corrected the character sheets with the characters showing off their hands with clean up of the lines, then moved onto the colour scheme and silhouettes for the characters to match the tone and highlight the clothing in contrast for the white snake and the monk taking the primary colours as their main setup and the green snake and the doctor taking the secondary colours in a analogous combination. Once I finished the basic colours, I went ahead to the next stage of developing my skills and techniques which involved 3D Character modelling in which I picked one of the following characters, Bai Suzhen (The White Snake) for the second phase to work throughout this December and to plan the rest of my weeks while doing my other assignments and get enough feedback before the Christmas break.
I immediately went onto the blocking stage once I got my references, watched tutorial videos and uploaded my character design sheets onto Blender once I began blocking out from simple shapes. I started with the base and body to shape the person out by following the guidelines of the character sheet. Since the character looks more cartoonish and simple and not fit, I tried to make it less realistic and focused more on the upper torso and left the legs and feet only to be displayed for the height and size of the base as clothing will be added later on. Here is some shots.





