We went back to basics of body mechanics like last week with the moving block and jumping flour sack but this time experimenting with a basket ball throw on Blender using the origami boy to throw a basket ball into the hoop. We went onto references for any type of basketball a person would do regularly and explain how they do it and I went back to the basics of body mechanics with weight and flexibility with Richard Williams survival kit as the aim was to focus on the balance, weight and line of action.

Discover 7 Heavy Lift Animation and Principles of Animation ...EtheringtonBrothers on X: "Today's classic tutorial for #LEARNUARY is by my favourite animator of all time, @RWAnimator. This PERFECTLY illustrated tutorial shows how the LINE of the SPINE is at the rootBody Mechanic References – Megan Conlon

 

It was very difficult personally for me as I had help from both lecturers to help with the process of the body mechanics and the arc and stretch and squash for the basketball which that part was easy enough. I even made sure to have anticipation in when the model takes a step and jumps. 

Using blender and Action editor I was able to get the keyframes inserted to the original model and went ahead for in-betweens for both models and action. I would often forget about the FK-IK switch and how to join or release an item from child constraint as rigging isn’t my biggest strength. I tired to anticipate the actions, watch the timing and add mechanical movements till the end while I would wait for feedback on improvements I needed.

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