On our very first week with our lecturers’ and the courses, we were introduced to the module ‘Timing for Animation’ which has taken myself back to the first few years of being an undergraduate when I learnt how to animate the 2D and 3D animation. This week our lecturer gave us an explanation of the assignments this first semester and what we need to do to break it down. This refreshed my mind from the previous years and gave me the realisation I needed to think back and go forward on making improvements to my skills and work on my strengths, weaknesses and experimentation. This week we were given the task on animating a bouncing ball in our own style and to think more and understand each specific principle of animation, especially addressing the principle ‘squash and stretch’.

To make sure I fully grasped the concept of the principle, I went back to my resources which included the Animator’s Survival Kit by Richard Williams. Afterwards I looked for similar specialist animators such as Preston Blair and Ken Harris for the similarities and differences they had presented the basic bouncing ball action which involved the principle but as well as contact to make the ball have more life in it. I then went online for various examples of the squish and squash to get my head around this to make the ball ‘lifelike’ with each bounce.

 

 

STRETCH & SQUASH - DELVIEW MEDIA ARTS

Bouncing Ball Spacing compared - YouTube

 

Soon after researching and collecting resources, I decided to go with the 2D direction for this task with Krita, where I simply outlined the concept of the curves and distance for the first step then relocated the ball at it’s starting point and thinking on what frame per rate should I work with. So I had gone with the 2’s fps for the whole sequence as I could’ve picked the 1’s or 3’s but picked the 2’s as I always spaced the frames so I could do the in-betweens every 2’s fps.

Concept of each bounce layout
Once I finished the direction, the contact’s from start to finish and each squash and stretch I animated the ball and got feedback from my lecturer once I looked it over for any mistakes and improvements needed to be made. He informed me that the last two bounces should be a bit slower and less squash and stretch since there won’t we much power in the ball’s bounce towards the end. After finishing the bounce I thought more about how I missed that detail but knew I needed someone to look over it and share there knowledge for I to understand more.
I also took my own free time to animate other balls, especially different types like a Bowling ball, Tennis ball and a Kickball animated together but at different frame rates to experiment the squash and stretch, time and spacing for each ball to understand how each one performs and logically fall or bounce off the ground due to weight.
Frame Rate in Animationβ€” Why Less is More | by Nicholas Jean | Medium
Drawing one picture per frame vs. one picture every other frame --NOW WITH MOTION-- : r/educationalgifs
Bonus: Shorty after, our lecturer gave us another task exercise where we had to download a blender file and animate a small ship going through a maze to reach for the exit. It was to teach everyone and myself about the follow through/overlapping and the anticipation principles to get a glimpse of making the ship animated with realism, it’s actions and secondary action with the laws of physics for other parts that move accordingly overlapping at a different frame rate. It took a while for it to render and edit frames but it was overall a fun exercise.

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