This week I worked on the roughing out the juggling animation, it will be used multiple times throughout the final animation, so I have taken the process a little slower to ensure the animation looks good. I started by blocking out one of the arms rotating in a clockwise motion, once that was right, I blocked out the other using the same process making the arm rotate counterclockwise. I then started with one ball passing from one hand to the next in a figure eight motion, I continued to add balls to the movement till I reached five. 

 (My work)

Now that I have the arm motion figured out, I will be making the body sway and lessen the number of balls juggled to better match the rough animation. 

 

This week Nicole continued to adjust the timing of the rough animation to better match the animatic. She also set up the scene to make the backgrounds, these will be rendered in Blender and then added as still images in Krita.   (Nicole’s work)

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