This week we were tasked with blocking out an animation while using footage Alec recorded of himself slamming his fist onto a table. This exercise was designed to give us some ideas for our body mechanics animation that is due on the 9th of May.
Pixel Works – FearFall Game
This week I created some animations for the game project. I animated an Idle animation, hostile, hostile loop and hostile cool down.
Idle:
This animation will play when the player character Robin is not near Phobia.
Hostile:
This animation will play when the Robin gets close to Phobia.
Hostile Loop:
I created this animation so it would loop when Robin is near.
Hostile Cool Down:
This animation will play when the Robin moves away from Phobia.