This week we were tasked with blocking out an animation while using footage Alec recorded of himself slamming his fist onto a table. This exercise was designed to give us some ideas for our body mechanics animation that is due on the 9th of May.

 

Pixel Works – FearFall Game

This week I created some animations for the game project. I animated an Idle animation, hostile, hostile loop and hostile cool down.

 

Idle:

This animation will play when the player character Robin is not near Phobia.

 

Hostile:

This animation will play when the Robin gets close to Phobia.

 

Hostile Loop:

I created this animation so it would loop when Robin is near.

 

Hostile Cool Down:

This animation will play when the Robin moves away from Phobia.

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