This morning Mike talked us through how to rig a character as well as adding skin weights to help the mesh deform correctly. He talked about what is involved in rigging as well as recapping the different types of constraints. He then showed us a live demonstration of him rigging a bird character and explained his thought process while rigging.
Pixel Works – FearFall Game
This week I UV unwrapped the main spider and gave the model to Racheal to rig. I also modeled some clusters of spider eggs, some hatched some whole. As well as making a dead spider and some mushrooms. I was also able to UV unwrap all of these models.