This article looks at the cultural framing of Walt Disney studios computer animated films in a art-historical nature and its evolution from the 1930s to 1940s. It looks at the advances the studio has made in style and digital effects. This article also expands on the term ”Disney Baroque” which describes the playful transformations of…Continue Reading Academic Paper Reflective
Games and animation idea generation and style guide
Initial ideas Constantly moving forwards platformer such as Dino Run and the chrome dinosaur game. -Could collect things for points while running -2D platformer such as rainworld and Hollow knight -Switches between 2D and 3D Environment style references -Townscaper -Witch it -A short hike -Dredge -Hades -Overcooked Character Style references -The Grim Adventures of…Continue Reading Games and animation idea generation and style guide
Animation strategies assignment 2 – lip sync, weight lift and jump
Lip Sync This is the first time that I have ever tried to draw a character and lip sync it to a piece of music or audio. I was excited to do this but the more I thought about what I was going to do the more anxious I became. This was because I could…Continue Reading Animation strategies assignment 2 – lip sync, weight lift and jump
Character Design – Character pose assignment
When I was given this assignment the first ideas I had was to draw a flying jungle creature that could disguise itself as a large piece of fruit which would enable it to lure in unsuspecting prey, such as small monkeys and lemurs to satisfy its hunger. I then looked at another idea which was…Continue Reading Character Design – Character pose assignment
Y2 Character Design W7
This week we looked at sculpting hair in blender, it was quite interesting to see how these tools worked as I had never used blender before this year. We also went up in groups to look at the virtual production room, it was very interesting as I had never heard of it before coming to…Continue Reading Y2 Character Design W7
Y2 Character Design W8
This week we were shown Unreal Engine, we looked at the tools used to create landscapes and background for our 3D characters. I focused on continuing with my model as I had fallen behind due to catching a bug and was unable to work properly for a few days and I wanted to catch up,…Continue Reading Y2 Character Design W8
Y2 Character Design W6
This week I focused on continuing with my model, I am really happy with how things are starting to come together however I do worry that certain aspects of the sketch design may make the UVs messy. I may change some aspects in the final model in order to make unwrapping the model easier as…Continue Reading Y2 Character Design W6
Y2 Animation strategies W11
Today we looked at the movements of eyebrows and eyes when animating lip-syncs in 3D and 2D….Continue Reading Y2 Animation strategies W11