This week we looked at blocking in 3D and body mechanics in 2D such as lifting weights….
This week we looked at the graph editor in blender and the website Syncsketch. Syncsketch is a very useful site for displaying animated work, I had never heard of it before this class….
This week we had a talk about placement and looked at different runs with personality in different media….
This week we used a premade model to practice using seems to create easy to use UV maps for texturing our own models. I have always struggled with UVing so I was glad we looked back at it as a class….
This week we practiced retopology for our own models on a premade head model in blender, I found it easier this year as I have a lot more practice….
Before I decided to do a 3D walk cycle I did a rough 2D but at the time of starting it, I was struggling with the Art block and decided to switch to 3D for the walks and will attempt 2D again afterwards as I want to have a mix of both in my…
This week we looked an run cycles, they tend to have faster timing than a walk cycle usually 10 to 20 frames and also tend to be more forgiving than walk cycles because of how much faster they are. I am looking at a few different runs with personality I could do for my assignment,…
I did struggle to create the more ”Snooty” walk cycle and it did not turn out the way I wanted however with practice I am sure that I will be able to create something I am more happy with….
This week we tested out Zbrush/Zbrush mini, I was using mini temporarily until I purchased the full program. I sculpted two random characters from spheres, some odd horse-like creature and a very strange-looking pigeon. I quite enjoy sculpting as it is fun to see the character begin to come to life….
This week we continued to expand on different creature ideas, the idea I chose to expand on was a shark that looks like it was made of kelp in order to lure in prey along with bioluminescence to ward off potential threats. I am still thinking of alternative more complex creatures to possibly create instead…