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Academic Paper Reflective

This article looks at the cultural framing of Walt Disney studios computer animated films in a art-historical nature and its evolution from the 1930s to 1940s. It looks at the advances the studio has made in style and digital effects. This article also expands on the term ”Disney Baroque” which describes the playful transformations of…Continue Reading Academic Paper Reflective

Games and animation idea generation and style guide

Initial ideas Constantly moving forwards platformer such as Dino Run and the chrome dinosaur game. -Could collect things for points while running -2D platformer such as rainworld and Hollow knight -Switches between 2D and 3D   Environment style references -Townscaper -Witch it -A short hike -Dredge -Hades -Overcooked Character Style references -The Grim Adventures of…Continue Reading Games and animation idea generation and style guide

Y2 Character Design W7

This week we looked at sculpting hair in blender, it was quite interesting to see how these tools worked as I had never used blender before this year. We also went up in groups to look at the virtual production room, it was very interesting as I had never heard of it before coming to…Continue Reading Y2 Character Design W7

Y2 Character Design W8

This week we were shown Unreal Engine, we looked at the tools used to create landscapes and background for our 3D characters. I focused on continuing with my model as I had fallen behind due to catching a bug and was unable to work properly for a few days and I wanted to catch up,…Continue Reading Y2 Character Design W8

Y2 Character Design W6

This week I focused on continuing with my model, I am really happy with how things are starting to come together however I do worry that certain aspects of the sketch design may make the UVs messy. I may change some aspects in the final model in order to make unwrapping the model easier as…Continue Reading Y2 Character Design W6