-form shapes about 2 frames before the sound plays I found creating a lip sync in Blender very difficult even with premade expressions as it would not keyframe at all….Continue Reading Y2 Animation strategies W10
Y2 Animation strategies W9
Practising timing and blocking out 3D animations. -shoulder/upper torso movements -hip rotations -weight and mass -easing out and in the frames of movement Fix timing > add in-betweens In the afternoon we looked at headturns…Continue Reading Y2 Animation strategies W9
Y2 Animation strategies W8
I was not in class this class as I was unwell, I watched the recorded lecture and we looked at dynamic parents and lifting weights in blender then in the afternoon test animated a jump in 2D….Continue Reading Y2 Animation strategies W8
Y2 Animation strategies W7
This week we looked at blocking in 3D and body mechanics in 2D such as lifting weights….Continue Reading Y2 Animation strategies W7
Y2 Animation strategies W6
This week we looked at the graph editor in blender and the website Syncsketch. Syncsketch is a very useful site for displaying animated work, I had never heard of it before this class….Continue Reading Y2 Animation strategies W6
Y2 Animation strategies W5
This week we had a talk about placement and looked at different runs with personality in different media….Continue Reading Y2 Animation strategies W5
Y2 Character Design W5
This week we used a premade model to practice using seems to create easy to use UV maps for texturing our own models. I have always struggled with UVing so I was glad we looked back at it as a class….Continue Reading Y2 Character Design W5
Y2 Character Design W4
This week we practiced retopology for our own models on a premade head model in blender, I found it easier this year as I have a lot more practice….Continue Reading Y2 Character Design W4
Assignment 1 – Character walks and runs
Before I decided to do a 3D walk cycle I did a rough 2D but at the time of starting it, I was struggling with the Art block and decided to switch to 3D for the walks and will attempt 2D again afterwards as I want to have a mix of both in my…Continue Reading Assignment 1 – Character walks and runs
Y2 Animation strategies W4
This week we looked an run cycles, they tend to have faster timing than a walk cycle usually 10 to 20 frames and also tend to be more forgiving than walk cycles because of how much faster they are. I am looking at a few different runs with personality I could do for my assignment,…Continue Reading Y2 Animation strategies W4