week 2 –
We know that the game takes place inside of a whale so we started working on character designs. We were split on whether we should do Saturday morning cartoon style or whacky so we messed around with what the art style could be.
We know that the game takes place inside of a whale so we started working on character designs. We were split on whether we should do Saturday morning cartoon style or whacky so we messed around with what the art style could be.
Two of our game team mates have done no work the entire time they were with us and have now left the course last week. One of them was in charge of level design and we had to show off our game to random play testers. This is the first time I’ve seen the gameContinue reading week 10
concept art for stuff that needs to be cleaned-done animated dirt-done harbour human npcs designs-done I didn’t just want the stuff to be cleaned be dirt as dirt being inside of a whale didn’t make sense and would be boring visually. Instead I thought about objects that could possibly be inside of a whale, suchContinue reading week 7
Finish tool icons- done Animate human shopkeeper npc- done Animate fish shopkeeper npc- done level select icons Start menu pause menu As me and Joyce are running out of 2d stuff to do, we might help out Tori with some of the 3d stuff in the future. Start menu shopkeeper idle shopkeeper talking fishContinue reading week 6
tool icons- made a start redesign tools-done fish icons-done idle for big fish npc-done 2 fish talking animations-done design shopkeeper and shop- half done shopkeeper For the shop keeper, I was thinking one of these characters could be it. Joyce says that she likes both of the characters so if I have time I mightContinue reading week 5
3 npcs shopkeeper props Possible animation refs scribblenauts Characters limbs don’t bend when running Pivoted from the body Make the character in adobe animate super paper Mario smoke trail very small amount of secondary animation arms don’t move characters always look at a 3/4 angle Paper Mario and the origami king only 2 framesContinue reading week 3- assets
For next week, the lecturers want us to make a room with the main character and a npc both with simple animations (walking, idle). For the idle, I want the characters to be bobbing up and down like how characters in rubberhose would be standing I started working on the tools Tori designed the toolsContinue reading week 4 – assets
I was in a group with Asia Dunphy, Abbi Dalzell and Jessica Cunningham. The article we decided to go with is ‘Carefully Constructed Yet Curiously Real: How Major American Animation Studios Generate Empathy Through a Shared Style of Character Design’. The article talks about how it believes that the 3d art style of Pixar characters evoke theContinue reading reflective blog
We had to come up with a game idea. The theme had to be unstable We split ourselves into groups of 2 where we came up with 10 ideas each. My ideas were: -Unstable economy, where it’s a farming simulator but people try to break in and steal your crops to which you have toContinue reading week 1 – coming up with our game
Before we knew what type of game we were going to do, we all came to the agreement straight away that we want the characters to be 2d and the environment to be 3d. I decide to look up a bunch of 2.5d games that we could use as reference. Paper Mario: the thousand yearContinue reading art style research and development