DES 336 Vertical Slice Project- 2D Water Animations & Sea Bunny Integration Update

During Week 11 of our Creative Industries module, I got to work creating an animation of water pouring out from the walls of our submarine that the player would fix. One aspect that I tried to account for was having the animation be dynamic with the environment. As we’ll be having 3D water rising, weContinue reading DES 336 Vertical Slice Project- 2D Water Animations & Sea Bunny Integration Update

DES 336 Vertical Slice Project- Title Screen Animation Work

During our Easter break, I decided to help a group member with UI development by creating a quick scan line animation, similar to the one I had made for my Sea Bunny pop up, do add an extra level of detail and overall cohesion to our 2D assets. Additionally, we now have a working titleContinue reading DES 336 Vertical Slice Project- Title Screen Animation Work

DES 336 Vertical Slice Project- Final Sea Bunny Animations

During our Easter Break, I decided to finish up my Sea Bunny’s animations for the game’s HUD Focusing on colour, lineart and keyframes for the background scanlines. Currently, the version of Toon Boom Harmony I’m using is Essentials, so I realised I needed to find away around restraints I had, which led me to usingContinue reading DES 336 Vertical Slice Project- Final Sea Bunny Animations

DES 336 Vertical Slice Project- Sea Bunny Animations

I began working on animating our Sea Bunny guide character for the player as we were advised to start properly developing our assets. I started out with animating the hologram pop up that the Sea Bunny character appears in, deciding to use a boiling technique on the lineart to connote that digital aspect of theContinue reading DES 336 Vertical Slice Project- Sea Bunny Animations

Animation Strategies: Assignment 2- Lip Sync

The third animation we were tasked with doing for our second assignment was a lip sync using roughly 8 to 10 seconds of dialogue of our choosing. We were told before that out of the three animations we were assigned, lip syncs take the longest to to make, so going in I knew I wouldContinue reading Animation Strategies: Assignment 2- Lip Sync

Animation Strategies: Assignment 2- Running Jump

The second animation we were tasked with creating for this assignment was a running jump that we were able to style however we wanted, whether it be over an object/space or in a certain style.  Due to my work in the previous assignment, I had decided that the running jump would be the animation IContinue reading Animation Strategies: Assignment 2- Running Jump

Animation Strategies: Assignment 1 Reflection- Walk Cycles

During the first three weeks of our Animation Strategies module, we focused on learning and practicing the techniques used for walk cycles in animation, both in 2D and 3D. As seen in my previous post for this module, I had already done a good amount of practice work into practicing walk cycles over the summer,Continue reading Animation Strategies: Assignment 1 Reflection- Walk Cycles