DES 336 Vertical Slice Project- Remaining Prop Retextures

Before our playtest build on Week 10, I worked to finish retexturing all of my remaining props that I had left for the project, including the main navigation computer, treasure chest, pillow, hooks and hammock. Below are screenshots of the fully finished textures, along with some additional notes to better highlight the work that went intoContinue reading DES 336 Vertical Slice Project- Remaining Prop Retextures

DES 336 Vertical Slice Project- Art Style Update, New Props and Textures

After Week 7 of our Creative Industries module, our group was given crucial feedback on our art style, which was that our visuals in the Unreal project did not look like our chosen Saturday Morning Cartoon style, and that we are crucially behind getting our lighting test finished. As a result of this, I knewContinue reading DES 336 Vertical Slice Project- Art Style Update, New Props and Textures

Character Design- Development of the Opinicorvus: Production

Development of the Opinicorvus Character Turnaround- When starting production on my 3D character model, I first drew out a turnaround sheet for modelling. My current anatomy skills are lacking, however I still used it for the model’s silhouette and shape language. Model Blocking- I expedited the blocking process by using the base animal blocking modelContinue reading Character Design- Development of the Opinicorvus: Production

Assignment 2- Textured Prop Model

Below is my Assignment 2 prop model fully textured in Substance 3D Painter. Additionally, I have also included images of the stickers seen on the suitcase which had been drawn in Krita.  They include simple shapes to save on time, including two that resemble devil horns and an angel’s halo, but also feature stickers depictingContinue reading Assignment 2- Textured Prop Model

Week 10- Adding Detail and Baking Normal Maps Workshop Task

For Week 10 for our 3D Digital Lit. Module, we continued on with learning the full process of creating a model for animation. This week we focused on adding detail to a retopologised model, which can be used to regain any detail lost when retopologising without increasing the polygon count through the use of normalContinue reading Week 10- Adding Detail and Baking Normal Maps Workshop Task