DES 336 Vertical Slice Project- Final Sea Bunny Animations

During our Easter Break, I decided to finish up my Sea Bunny’s animations for the game’s HUD Focusing on colour, lineart and keyframes for the background scanlines. Currently, the version of Toon Boom Harmony I’m using is Essentials, so I realised I needed to find away around restraints I had, which led me to usingContinue reading DES 336 Vertical Slice Project- Final Sea Bunny Animations

Character Design- Development of the Opinicorvus: Production

Development of the Opinicorvus Character Turnaround- When starting production on my 3D character model, I first drew out a turnaround sheet for modelling. My current anatomy skills are lacking, however I still used it for the model’s silhouette and shape language. Model Blocking- I expedited the blocking process by using the base animal blocking modelContinue reading Character Design- Development of the Opinicorvus: Production

Character Design- Development of the Opinicorvus: Design Conceptualisation

Opinicorvus Design Conceptualization My design was initially built off a D&D character idea I had of a pompous, dramatic Aarakocra thief with a fixation on stealing jewels to build up funds for an empire. I started out with the thief idea and the concept of making them a griffin instead of a full Aarakocra, conceptualizingContinue reading Character Design- Development of the Opinicorvus: Design Conceptualisation

Week 3- 3D Animation Style Inspiration

For our Animated Narratives module, one part of our project that we were recommended after our Pitch Presentation was to show existing media such as movies, shows or games that have given us inspiration for our animation idea.  Here are a few examples I had in mind when creating the idea for our art style. Continue reading Week 3- 3D Animation Style Inspiration